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| __NOTOC__{{Languages|Tactical Field - Endurance}}
| | #REDIRECT [[Tactical Field]] |
| <div style="float: right;">{{#ev:youtube|c4_XCV9hzls|300}}</div>
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| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| |-
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| | [[Image:TactField.png]]<br>
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| | '''[Special Active]''' Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Damage Reduction''' and '''Super Armor''' while they are inside.
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| |}
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| <br>
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| == Requirements ==
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| {{#Widget:AdsenseR}}
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background:{{ColorSel|CharLight|Chung}}"
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| ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative
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| |-
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| | [[Tactical Trooper]] || Lv. 20 || 45 || 4 || [[Tactical Field - Raid]]
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| |}
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| <br>
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| == Skill Information ==
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background:{{ColorSel|CharLight|Chung}}"
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| ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
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| |-
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| | align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=12 | 8 Seconds || rowspan=12 | 150 MP || rowspan=12 | 17 Seconds
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| |-
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| | align="left" | 2 || 794% || 25%
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| |-
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| | align="left" | 3 || 48 || 828% || 30%
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| |-
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| | align="left" | 4 || 52 || 863% || 35%
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| |-
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| | align="left" | 5 || 56 || 897% || 40%
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| |-
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| | align="left" | 6 || 60 || 931% || 45%
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| |-
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| | align="left" | 7 || 64 || 965% || 50%
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| |-
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| | align="left" | 8 || 68 || 999% || 55%
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| |-
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| | align="left" | 9 || 72 || 1034% || rowspan=4 | 60%
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| |-
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| | align="left" | 10 || 76 || 1068%
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| |-
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| | align="left" | 11 || 80 || 1102%
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| |-
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| | align="left" | 12 || 84 || 1136%
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| |}
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| <br>
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| == Trivia ==
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| *The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided Super Armor, but did not reduce damage taken.
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| **This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
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| *The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
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| **Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
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| <br>
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| == Alternative Names ==
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| {{AlternateLanguages
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| |Color={{ColorSel|CharLight|Chung}}
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| |FR=Champ tactique - Endurance |FRName=Tactical Field - Endurance
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| }}
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| <br>
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| == Updates ==
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| *11/07/2013 KR
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| **Damage increased.
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| **Defense increase changed to damage reduction.
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| *05/15/2014 KR
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| **Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
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| *07/10/2014 KR
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| **Duration increased from 8 seconds to 10 seconds.
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| **Range increased.
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| **Damage reduction increased.
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| **Execution speed increased.
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| *07/17/2014 KR
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| **Only reloads blue cannonballs instead of both.
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| *02/05/2015 KR
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| **Damage Reduction decreased.
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| **Duration decreased.
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| <br>
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| {{TTSkills}}
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| [[Category:Second Job MP2 Tier Skills]]
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