Socketing Equipment: Difference between revisions

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{{Languages|Socketing Equipment}}
{{Languages|Socketing Equipment}}__FORCETOC__
== Socketing Equipment  ==
== Socketing Equipment  ==


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== Stat Calculation  ==
== Efficiency Stages ==
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%. The only stat that does not possess this normalization effect is Awakening Time.
=== Maximize ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 90%
|-
| 120% || 90% || 25% || 90% ~ 100%
|-
| 160% || 100% || 0% || Greater than 100%
|}


For Stats other than HP<br>
=== Additional Damage ===
Formula for 1% is (level * 1.5) + 8
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 92.5%
|-
| 125% || 92.5% || 25% || Greater than 92.5%
|}


For HP<br>
=== Critical ===
Formula for 1% is (level * 15) + 85
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 80% || 40% ~ 68%
|-
| 75% || 68% || 60% || 68% ~ 86%
|-
| 110% || 88% || 40% || 86% ~ 100%
|-
| 140% || 100% || 0% || Greater than 100%
|}


 
=== Attack Speed / Movement Speed / Jump Speed ===
'''Critical and Additional Damage'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Normalization begins at 40%
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
*Normalization function is y = -0.4x<sup>2</sup> + 1.32x - 0.064
|-
*Maximum 100% for Critical
| 0% || 0% || 100% || 0% ~ 20%
*Maximum 165% for Additional Damage. '''The stats of Additional Damage can actually be higher than 165%, but the effect will decrease.'''
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:CritAddDmgNorm.png]]
| 20% || 20% || 30% || 20% ~ 24.5%
! Percentage (the stat)
| 40% || 50% || 60% || 70% || 80% || 90% || 100% || 110% || 120% || 130% || 140% || 165%
|-
|-
! Percentage (when normalized)
| 35% || 24.5% || 20% || 24.5% ~ 28.5%
| 40% || 49.6% || 58.4% || 66.4% || 73.6% || 80% || 85.6% || 90.4% || 94.4% || 97.6% || 100% || 102.5%
|-
|-
! Numeral (based on a lvl 80 character)
| 55% || 28.5% || 10% || 28.5% ~ 30%
| 5120 || 6400 || 7680 || 8960 || 10240 || 11520 || 12800 || 14080 || 15360 || 16640 || 17920 || 21120
|-
| 70% || 30% || 0% || Greater than 30%
|}
|}
<br>
 
'''Awakening Charge'''
=== MP Gain when Attacked  / MP Gain when Atttacking ===
*Normalization begins at 20%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Will say (Normalized Adjusted) after 23%
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
**Because of this, normalization causes stats between 20% and 25% to be higher than unnormalized
|-
*Normalization function is y = -0.6x<sup>2</sup> + 1.27x - 0.03
| 0% || 0% || 100% || 0% ~ 30%
*Maximum 50%
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:AwkChgNorm.png]]
| 30% || 30% || 35% || 30% ~ 38.75%
! Percentage (the stat)
| 20% || 22.5% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 57.18%
|-
|-
! Percentage (when normalized)
| 55% || 38.75% || 25% || 38.75% ~ 46.25%
| 20% || 22.54% || 25% || 29.7% || 34.1% || 38.2% || 42% || 45.5% || 49.7% || 50%
|-
|-
! Numeral (based on a lvl 80 character)
| 85% || 46.25% || 15% || 46.25% ~ 50%
| 2560 || 2880 || 3200 || 3840 || 4480 || 5120 || 5760 || 6400 || 7040 || 7320
|-
| 110% || 50% || 0% || Greater than 50%
|}
|}
<br>
 
'''Reduced Damage'''
=== Reduced Damage ===
*Normalization begins at 20%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Will say (Normalized Adjusted) after 23%
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
**Because of this, normalization causes stats between 20% and 21.18% to be higher than unnormalized
|-
*Normalization function from
| 0% || 0% || 100% || 0% ~ 20%
**20% ~ 68.75% is y = -0.85x<sup>2</sup> + 1.18x
**68.75% and higher is y = 0.02x + 0.3957
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:RedDmgNorm.png]]
| 20% || 20% || 50% || 20% ~ 32.5%
! Percentage (the stat)
| 20% || 25% || 30% || 40% || 50% || 60% || 70% || 90% || 120% || 150% || 180%
|-
|-
! Percentage (when normalized)
| 45% || 32.5% || 35% || 32.5% ~ 41.25%
| 20.2% || 24.19% || 27.75% || 33.6% || 37.75% || 40.2% || 40.97% || 41.37% || 41.97% || 42.57% || 43.17%
|-
|-
! Numeral (based on a lvl 80 character)
| 70% || 41.25% || 15% || 41.25% ~ 45%
| 2560 || 3200 || 3840 || 5120 || 6400 || 7680 || 8960 || 11520 || 15360 || 19200 || 23040
|-
| 95% || 45% || 0% || Greater than 45%
|}
|}
<br>
 
'''All Other Stats'''
=== Awakening Charge Speed ===
*Normalization begins after 20%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Normalization function from
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
**20% ~ 25% is y = 0.3x + 0.14
|-
**25% ~ 30% is y = 0.2x + 0.165
| 0% || 0% || 100% || 0% ~ 20%
**30% and higher is y = 0.05x + 0.21
*Maximum 30%
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:OtherNorm.png]]
| 20% || 20% || 85% || 20% ~ 32.75%
! Percentage (the stat)
| 20% || 22.5% || 25% || 27.5% || 30% || 35% || 40% || 50% || 60% || 70% || 80%
|-
|-
! Percentage (when normalized)
| 35% || 32.75% || 75% || 32.75% ~ 40.25%
| 20% || 20.75% || 21.5% || 22% || 22.5% || 22.75% || 23% || 23.5% || 24% || 24.5% || 25%
|-
|-
! Numeral (based on a lvl 80 character)
| 45% || 40.25% || 65% || 40.25% ~ 50%
| 2560 || 2880 || 3200 || 3520 || 3840 || 4480 || 5120 || 6400 || 7680 || 8960 || 10240
|-
| 60% || 50% || 0% || Greater than 50%
|}
|}


== Obtaining Stat Specific and Dual Stat Gems  ==
<br>
These gems can be crafted at the [[Alchemist]] NPCs, purchasable from the Free Market, or obtainable during certain events. They require materials to craft them. Stat Specific gems require 2 Magic Stones and 4 Advanced Magic Stones. Be warned, the Stat specific gem you get is RANDOM. To craft Dual Stat Gems, they require Stones and Coins found only in [[2-X]], [[3-X]], [[4-X]], [[6-X]], [[7-X]] and [[8-X]] or the Free Market.<br>
Note: They are now obtainable through Camilla's store, as long as you meet the rank requirements.
<br><br>
 
{{Guides}}
{{Guides}}

Revision as of 16:03, 25 June 2016

Socketing Equipment

In Elsword, many equipment (Costume, Weapons, and Armors) contain sockets, which can be socketed with certain gems to add special effects to the equipment. These can range from increase in Critical Hit Rate to an increase in Element Resistance.

Guide

1) Open your inventory menu (i) and click on the 2nd button to the left (It has a gem icon). The cursor will then change into a sword icon with a small gem next to it.

2) Select the desired equipment from the inventory. Note that items currently equipped cannot be socketed and must be unequipped first.

3) A new window will then open, showing the item's available sockets. The amount of sockets available depends on its rarity; rarer equipment will have more sockets.

4) Drag the desired magic stone into the gray square and click on the button on the bottom right of the window.

5) You have now socketed your equipment! Repeat if you want different stats/higher values.

You can only socket gems if you have sufficient ED. This amount needed is shown in the box at the bottom of the window.

The higher the upgrade level the higher the chance of obtaining higher values.

Rarity Socket Slot
Weapon Armor
Common 1 1
Rare 2 1
Elite 3 2
Unique 4 3
Legend 5 N/A

Stones to socket equipment

In order to socket equipment, you must have certain magic stones. They range from basic to stat-specific stones. Basic stones give a random stat to an equipment, whereas stat-specific gems give a certain effect depending on the gem used.

Basic Magic Stones

Name Description Image
Magic Stone
(마법석)
Gives equipment a random stat, ranging from high to low.
Advanced Magic Stone
(고급 마법석)
Gives equipment a random stat, with a greater chance of getting higher values.
Sage's Magic Stone
(현자의 마법석)
Gives equipment a random stat, with double the higher values normally possible (i.e. the maximum socket value for Awakening Time on a weapon is 9%, a Sage's Magic Stone can grant you up to double that value, 18%).
  • Exception:
    • Weapon: For Accuracy, Awakening Charge Speed, Movement Speed and Jump Speed, Sage's Magic Stone can only grant 6% more than the higher values normally possible.
Twisted Sage's Magic Stone
(뒤틀린 현자의 마법석)
Gives equipment a random stat from MP Gain when attack , MP Gain when attacked, Specialization A, Specialization B and Maximized, with double the higher values normally possible.


Stat Specific Magic Stones

Name Description Image
Additional Damage Magic Stone (추가 데미지의 마법석) Sockets your equipment with Additional Damage
Reduced Damage Magic Stone (데미지 감소의 마법석) Sockets your equipment with Reduced Damage
Awakening Time Magic Stone (각성 지속의 마법석) Sockets your equipment with Awakening Time
Health Magic Stone (체력의 마법석) Sockets your equipment with HP
Awakening Charging Speed Magic Stone (각성 충전의 마법석) Sockets your equipment with Awakening Charge Speed
Movement Speed Magic Stone (이동 속도의 마법석) Sockets your equipment with Movement Speed
Critical Magic Stone (크리티컬의 마법석) Sockets your equipment with Critical Hit Rate
Attack Speed Magic Stone (속도의 마법석) Sockets your equipment with Attack Speed
Jump Speed Magic Stone (점프 속도의 마법석) Sockets your equipment with Jump Speed
Magic Stone of MP Recovery upon hit (타격 시 MP회복의 마법석) Sockets your equipment with MP Gain when attack
Magic Stone of MP Recovery upon attack (피격 시 MP회복의 마법석) Sockets your equipment with MP Gain when attacked
Magic Stone of Specialization 'A' (특성화A의 마법석) Sockets your equipment with Specialization A
Magic Stone of Specialization 'B' (특성화B의 마법석) Sockets your equipment with Specialization B
Magic Stone of Maximize (극대화의 마법석) Sockets your equipment with Maximize


Old Stat Specific Magic Stones

They cannot be obtained anymore.

Name Description Image
Physical Attack Magic Stone (물리 공격력의 마법석) Sockets your equipment with Physical Attack
Magical Attack Magic Stone (마법 공격력의 마법석) Sockets your equipment with Magical Attack
Physical Defense Magic Stone (물리 방어력의 마법석) Sockets your equipment with Physical Defense
Magical Defense Magic Stone (마법 방어력의 마법석) Sockets your equipment with Magical Defense
Accuracy Magic Stone (명중의 마법석) Sockets your equipment with Accuracy
Evasion Magic Stone (회피의 마법석) Sockets your equipment with Evasion Rate


Special Magic Stones

These Magic Stones can only be obtained from Ice Burners and Fossil Readers.

Name Description Image
Special Additional Damage Magic Stone (추가데미지 특급 마법석) (6%) Sockets your weapon with 6% Additional Damage. When used on armor, the stats will be halved.
Special Additional Damage Magic Stone (추가데미지 특급 마법석) (7%) Sockets your weapon with 7% Additional Damage. When used on armor, the stats will be halved.
Special Additional Damage Magic Stone (추가데미지 특급 마법석) (8%) Sockets your weapon with 8% Additional Damage. When used on armor, the stats will be halved.
Special Critical Magic Stone (크리티컬 특급 마법석) (6%) Sockets your weapon with 6% Critical Hit Rate. When used on armor, the stats will be halved.
Special Critical Magic Stone (크리티컬 특급 마법석) (7%) Sockets your weapon with 7% Critical Hit Rate. When used on armor, the stats will be halved.
Special Critical Magic Stone (크리티컬 특급 마법석) (8%) Sockets your weapon with 8% Critical Hit Rate. When used on armor, the stats will be halved.
Special Attack Speed Magic Stone (동작속도 특급 마법석) (6%) Sockets your weapon with 6% Attack Speed. When used on armor, the stats will be halved.
Special Attack Speed Magic Stone (동작속도 특급 마법석) (7%) Sockets your weapon with 7% Attack Speed. When used on armor, the stats will be halved.
Special Attack Speed Magic Stone (동작속도 특급 마법석) (8%) Sockets your weapon with 8% Attack Speed. When used on armor, the stats will be halved.
Special Damage Reduction Magic Stone (데미지감소 특급 마법석) (6%) Sockets your weapon with 6% Reduced Damage. When used on armor, the stats will be halved.
Special Damage Reduction Magic Stone (데미지감소 특급 마법석) (7%) Sockets your weapon with 7% Reduced Damage. When used on armor, the stats will be halved.
Special Damage Reduction Magic Stone (데미지감소 특급 마법석) (8%) Sockets your weapon with 8% Reduced Damage. When used on armor, the stats will be halved.


Refined Magic Stones

These Magic Stones can only be obtained from Events.

Name Description Image
Refined Critical Magic Stone (C+) Sockets your weapon with 6% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Critical Magic Stone (B) Sockets your weapon with 7% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Critical Magic Stone (B+) Sockets your weapon with 8% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Critical Magic Stone (A) Sockets your weapon with 9% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Critical Magic Stone (A+) Sockets your weapon with 10% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Critical Magic Stone (S) Sockets your weapon with 11% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Critical Magic Stone (S+) Sockets your weapon with 12% Critical Hit Rate. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (C+) Sockets your weapon with 6% Attack Speed. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (B) Sockets your weapon with 7% Attack Speed. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (B+) Sockets your weapon with 8% Attack Speed. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (A) Sockets your weapon with 9% Attack Speed. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (A+) Sockets your weapon with 10% Attack Speed. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (S) Sockets your weapon with 11% Attack Speed. When used on armor, the stats will be halved.
Refined Attack Speed Magic Stone (S+) Sockets your weapon with 12% Attack Speed. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (C+) Sockets your weapon with 6% Additional Damage. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (B) Sockets your weapon with 7% Additional Damage. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (B+) Sockets your weapon with 8% Additional Damage. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (A) Sockets your weapon with 9% Additional Damage. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (A+) Sockets your weapon with 10% Additional Damage. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (S) Sockets your weapon with 11% Additional Damage. When used on armor, the stats will be halved.
Refined Additional Damage Magic Stone (S+) Sockets your weapon with 12% Additional Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (C+) Sockets your weapon with 6% Reduced Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (B) Sockets your weapon with 7% Reduced Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (B+) Sockets your weapon with 8% Reduced Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (A) Sockets your weapon with 9% Reduced Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (A+) Sockets your weapon with 10% Reduced Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (S) Sockets your weapon with 11% Reduced Damage. When used on armor, the stats will be halved.
Refined Reduced Damage Magic Stone (S+) Sockets your weapon with 12% Reduced Damage. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (C+) Sockets your weapon with 6% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (B) Sockets your weapon with 7% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (B+) Sockets your weapon with 8% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (A) Sockets your weapon with 9% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (A+) Sockets your weapon with 10% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (S) Sockets your weapon with 11% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Charging Speed Magic Stone (S+) Sockets your weapon with 12% Awakening Charging Speed. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (C+) Sockets your weapon with 6% Awakening Time. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (B) Sockets your weapon with 7% Awakening Time. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (B+) Sockets your weapon with 8% Awakening Time. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (A) Sockets your weapon with 9% Awakening Time. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (A+) Sockets your weapon with 10% Awakening Time. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (S) Sockets your weapon with 11% Awakening Time. When used on armor, the stats will be halved.
Refined Awakening Time Magic Stone (S+) Sockets your weapon with 12% Awakening Time. When used on armor, the stats will be halved.
Refined Maximized Magic Stone Sockets your equipment with Maximized. When used on armor, the stats will be halved.
Refined Specialization A Magic Stone Sockets your equipment with Specialization A. When used on armor, the stats will be halved.
Refined Specialization B Magic Stone Sockets your equipment with Specialization B. When used on armor, the stats will be halved.


Old Dual Stat Magic Stones

These are special gems that give multiple effects on one socket. They cannot be obtained anymore.

Name Description Image
Magic Stone of Harmony (조화의 마법석) Sockets your equipment with Physical Attack and Magical Defense.
Magic Stone of Mystery (신비의 마법석) Sockets your equipment with Magical Attack and Physical Defense.
Magic Stone of Brilliance (광휘의 마법석) Sockets your equipment with Attack Speed and Awakening Duration Increase
Magic Stone of Battle (전투의 마법석) Sockets your equipment with Accuracy and Maximum HP.
Magic Stone of Reinforce (증강의 마법석) Sockets your equipment with Movement Speed, Jumping Speed, and Awakening Charge Speed.
Magic Stone of Bull's Eye (전투의 마법석) Sockets your equipment with Critical Hit Rate and Dodge Rate.
Magic Stone of Explosion
(폭발의 마법석)
Sockets your equipment with Additional Damage and Reduction Damage.
Magic Stone of Destruction
(파괴의 마법석)
Sockets your equipment with Critical Hit Rate and HP.
Magic Stone of Quickness
(신속의 마법석)
Sockets your equipment with Attack Speed, Movement and Jump Speed.
Magic Stone of Combustion
(연소의 마법석)
Sockets your equipment with Mana Gain on attacked/attacking (Used to give Evasion and Accuracy)
Magic Stone of Wrath
(격노의 마법석)
Sockets your equipment with Awakening Time and Awakening Charge Speed.


Dual Stat Magic Stones

These are special gems that give multiple effects on one socket. They can be made via the Alchemist or acquired from some cubes. Obtainable values are 1% ~ 4% (the max for armors socket value is half of weapon's max value)

Name Description Image Ingredients
Magic Stone of Amplification
(증폭의 마법석)
Sockets your equipment with Critical Hit Rate and Additional Damage.
Each Secret Dungeon Stonex20

Magic Stone x20
Advanced Magic Stone x15

Magic Stone of Absorption
(흡수의 마법석)
Sockets your equipment with Critical Hit Rate, Reduced Damage, and HP.
Magic Stone of Resistance
(저항의 마법석)
Sockets your equipment with Critical Hit Rate, Awakening Charge Speed, and Awakening Time.
Magic Stone of Ruin
(파멸의 마법석)
Sockets your equipment with Critical Hit Rate and Increase Specific Skills' Damage (Actives, MP1 Tier Skills, MP2 Tier Skills, MP3 Tier Skills, Hyper Actives).
Magic Stone of Gale
(질풍의 마법석)
Sockets your equipment with Critical Hit Rate, Attack Speed, Movement and Jump Speed.
Magic Stone of Transcendence
(초윌 마법석)
Sockets your equipment with Maximized and Specialization (A or B).
Shining Magic Stone of Amplification
(빛나는 증폭의 마법석)
Sockets your equipment with Critical Hit Rate and Additional Damage, with a greater chance of getting higher values.
Each Secret Dungeon Coin x2
Magic Stone of Amplification x2
Shining Magic Stone of Absorption
(빛나는 흡수의 마법석)
Sockets your equipment with Critical Hit Rate, Reduction Damage, and HP, with a greater chance of getting higher values.
Each Secret Dungeon Coin x2
Magic Stone of Absorption x2
Shining Magic Stone of Resistance
(빛나는 저항의 마법석)
Sockets your equipment with Critical Hit Rate, Awakening Charge Speed, and Awakening Time, with a greater chance of getting higher values.
Each Secret Dungeon Coin x2
Magic Stone of Resistance x2
Shining Magic Stone of Ruin
(빛나는 파멸의 마법석)
Sockets your equipment with Critical Hit Rate and Increase Specific Skills' Damage (Actives, MP1 Tier Skills, MP2 Tier Skills, MP3 Tier Skills, Hyper Actives), with a greater chance of getting higher values.
Each Secret Dungeon Coin x2
Magic Stone of Ruin x2
Shining Magic Stone of Gale
(빛나는 질풍의 마법석)
Sockets your equipment with Critical Hit Rate, Attack Speed, Movement and Jump Speed, with a greater chance of getting higher values.
Each Secret Dungeon Coin x2
Magic Stone of Gale x2
Shining Magic Stone of Transcendence
(빛나는 초윌 마법석)
Sockets your equipment with Maximized and Specialization (A or B), with a greater chance of getting higher values.
Each Secret Dungeon Coin x2
Magic Stone of Transcendence x2


New Secret Dungeon Magic Stones

These are special gems that give multiple effects on one socket. They can be made via the Alchemist or acquired from some cubes.
Introduced after 2016/05/16 KR Secret Dungeon Revamp patch.

Name Description Image Ingredients
Magic Stone of Origin Sockets your equipment with Physical Damage and Magical Damage.
File:Stone of Origin.png Barrier Shard x10
Magic Stone x10
Advanced Magic Stone x10
Magic Stone of Growth Sockets your equipment with EXP Gain and Recovery Item Effectiveness.
File:Stone of Growth.png
Magic Stone of Hunt Sockets your equipment with Increased Damage to bosses and Decreased Damage from bosses.
File:Stone of Hunt.png
Magic Stone of Counter Sockets your equipment with Damage Reduction when HP is below 30% and Increased Damage when enemy HP is below 30%.
File:Stone of Counter.png
Shining Magic Stone of Origin Sockets your equipment with Physical Damage and Magical Damage.
File:Shining Stone of Origin.png El Reward x1
Magic Stone of Origin x1
Shining Magic Stone of Growth Sockets your equipment with EXP Gain and Recovery Item Effectiveness.
File:Shining Stone of Growth.png El Reward x1
Magic Stone of Growth x1
Shining Magic Stone of Hunt Sockets your equipment with Increased Damage to bosses and Decreased Damage from bosses.
File:Shining Stone of Hunt.png El Reward x1
Magic Stone of Hunt x1
Shining Magic Stone of Counter Sockets your equipment with Damage Reduction when HP is below 30% and Increased Damage when enemy HP is below 30%.
File:Shining Stone of Counter.png El Reward x1
Magic Stone of Counter x1


Ereda Dual Stat Magic Stones

These are special magic stones that give multiple effects on one socket. The stats are not affected by the weapon's enhancement level. If one of the effects is maxed, the other will be 0.

Name Description Image
Resonant Magic Stone
(공명의 마법석)
Sockets your weapon with All Elements Resistance and Elemental Effect Chance.
Mana Magic Stone
(마나의 마법석)
Sockets your weapon with MP Gain when attacked, attacking and Max MP.
Impact Magic Stone
(강타의 마법석)
Sockets your weapon with Critical Hit Rate, Additional Damage and chance of double attack.


Specialization

Character  Specialization A  Specialization B
File:ElswordNEW.png
Destruction and Vitality gain amount +x% (Except when either Destruction and Vitality is activated) (Max: 40%) Destruction and Vitality consume amount -x% (Max: 50%)
File:AishaNEW.png
Memorize Skill Damage +x% (Max: 40%) Memorize MP Usage -x% (Max: 40%)
File:RenaNEW.png
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)
File:RavenNEW.png
Core charging speed +x% (Max: 40%) x% Chance of core not diminishing after use (Max: 50%)
File:EveNEW.png
Core charging speed +x% (Max: 40%) x% Chance of core not diminishing after use (Max: 50%)
File:ChungNEW.png
MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 30%) x% chance of not using cannonball (Max: 40%)
File:AraNEW.png
In Celestial Fox mode, x% chance of HP and Spirit being recovered without having to reach required hit amount. (Max: 50%)
  • 1st hit: 0.25x%
  • 2nd hit: 0.35x%
  • 3rd hit: 0.5x%
  • 4th hit: 0.7x%
  • 5th hit: x%
Recover MP by x*[spirit used] (Max: 10 MP per Spirit)
File:ElesisNEW.png
Annihilation and Gale gain amount +x% (Except when either either is activated) (Max: 50%) Annihilation and Gale consume amount -x% (Max: 40%)
File:AddNEW.png
DP Usage -x% when awakened (Max: 40%) Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 10 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)
File:RoseNEW.png
Increased damage of combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) Increased ECP nature regeneration by x%. (Max: -%)


Acquirable stats

These are the stats you may get from socketing equipment.

Please note that in new version, stat values are nerfed or increases based on character level. Sockets in equipment have fixed values except sockets in Ice Burners.

Stat Korean Text Description Minimum - Lv. 80 Maximum - Lv. 80
HP

HP 증가 +x% (최대 50%)

Increases your Max HP +x% amount. On Weapon: 1285 (1%)
On Armor: 642 (0.5%)
On Weapon: 7710 (6%)
On Armor: 3855 (3%)
Physical Attack

물리 공격력 +x

Increases your Physical Attack +x amount. (Only available from Physical Attack Magic Stone and Magic Stone of Harmony) On Weapon: 75
On Armor: ??
On Weapon: 225
On Armor: 50
Magical Attack

마법 공격력 +x

Increases your Magical Attack +x amount. (Only available from Magical Attack Magic Stone and Magic Stone of Mystery) On Weapon: 75
On Armor: ??
On Weapon: 225
On Armor: 50
Physical Defense

물리 방어력 +x

Increases your Physical Defense +x amount. (Only available from Physical Defense Magic Stone and Magic Stone of Mystery) On Weapon: 10
On Armor: 5
On Weapon: 40
On Armor: 20
Magical Defense

마법 방어력 +x

Increases your Magical Defense +x amount. (Only available from Magical Defense Magic Stone and Magic Stone of Harmony) On Weapon: 10
On Armor: 5
On Weapon: 40
On Armor: 20
Critical

x% 확률 1.5배 크리티털

Increases your Critcal Hit Rate +x% amount. On Weapon: 128 (1%)
On Armor: 64 (0.5%)
On Weapon: 768 (6%)
On Armor: 384 (3%)
Additional Damage Increases your damage (both magical and physical) that works in both PvE and PvP. On Weapon: 128 (1%)
On Armor: 64 (0.5%)
On Weapon: 768 (6%)
On Armor: 384 (3%)
Accuracy

x% 확률 공격 명중 (최대 20%)

Increases your Accuracy +x% amount. (Max: 30%) On Weapon: 256 (2%)
On Armor: 128(1%)
On Weapon: 1536 (12%)
On Armor: 768 (6%)
Awakening Charge Speed

각성 충전 속도 +x%

Increases your Awakening Charge Speed +x%. (Max: 50%)
On Weapon: 256 (2%)
On Armor: 128 (1%)
On Weapon: 1536 (12%)
On Armor: 768 (6%)
Awakening Time

각성 시간 증가 +x초 (최대 30초)

Increases your Awaken Duration +x%. (Max: 40%/additional 36 seconds) On Weapon: 1.5%
On Armor: 0.75%
On Weapon: 9%
On Armor: 4.5%
Evasion

x% 확률 공격 회피 (최대 20%)

Increases your Dodge Rate +x% amount. (Max: 30%) On Weapon: 128 (1%)
On Armor: 64 (0.5%)
On Weapon: 768 (6%)
On Armor: 384 (3%)
Damage Reduction Reduce the damage taken (both magical and physical) that works in both PvE and PvP. On Weapon: 128 (1%)
On Armor: 64 (0.5%)
On Weapon: 768 (6%)
On Armor: 384 (3%)
Attack Speed

속도 증가 +x% (최대 20%)

Increases your Attack Speed +x% amount. (Max: 30%) On Weapon: 128 (1%)
On Armor: 64 (0.5%)
On Weapon: 768 (6%)
On Armor: 384 (3%)
Movement Speed

이동 속도 증가 +x% (최대 20%)

Increases your Movement Speed +x% amount. (Max: 30%) On Weapon: 384 (3%)
On Armor: 192 (1.5%)
On Weapon: 2304 (18%)
On Armor: 1152 (9%)
Jump Speed

점프 속도 증가 +x% (최대 20%)

Increases your Jump Speed +x% amount. (Max: 30%) On Weapon: 384 (3%)
On Armor: 192 (1.5%)
On Weapon: 2304 (18%)
On Armor: 1152 (9%)
All Attribute (Elemental) Resistance Increases your All Attribute (Elemental) Resistance +x amount. (Only available from Resonant Magic Stone) On Weapon: 10 On Weapon: 30
All weapons Element attributes Increases your All weapons Element attributes +x% amount. (Only available from Resonant Magic Stone) On Weapon: 1% On Weapon: 2%
MP Gain Increases your MP Gain when attacked or attacking +x% amount. (Only available from Mana Magic Stone) On Weapon: 1% On Weapon: 5%
Max MP Increases your Max MP +x% amount. (Only available from Mana Magic Stone) On Weapon: 1% On Weapon: 5%
Double Attack Increases your chance of double attack +x% amount. (Only available from Impact Magic Stone) On Weapon: 1% On Weapon: 3%
Specific Skills' Damage Increases your Specific Skills' Damage (Actives, MP1 Tier Skills, MP2 Tier Skills, MP3 Tier Skills, Hyper Actives) +x% amount. (Only available from Magic Stone of Ruin) On Weapon: 0.5%
On Armor: 0.25%
On Weapon: 3%
On Armor: 1.5%

Efficiency Stages

When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%. The only stat that does not possess this normalization effect is Awakening Time.

Maximize

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 40%
40% 40% 75% 40% ~ 70%
80% 70% 50% 70% ~ 90%
120% 90% 25% 90% ~ 100%
160% 100% 0% Greater than 100%

Additional Damage

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 40%
40% 40% 75% 40% ~ 70%
80% 70% 50% 70% ~ 92.5%
125% 92.5% 25% Greater than 92.5%

Critical

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 40%
40% 40% 80% 40% ~ 68%
75% 68% 60% 68% ~ 86%
110% 88% 40% 86% ~ 100%
140% 100% 0% Greater than 100%

Attack Speed / Movement Speed / Jump Speed

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 20%
20% 20% 30% 20% ~ 24.5%
35% 24.5% 20% 24.5% ~ 28.5%
55% 28.5% 10% 28.5% ~ 30%
70% 30% 0% Greater than 30%

MP Gain when Attacked / MP Gain when Atttacking

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 30%
30% 30% 35% 30% ~ 38.75%
55% 38.75% 25% 38.75% ~ 46.25%
85% 46.25% 15% 46.25% ~ 50%
110% 50% 0% Greater than 50%

Reduced Damage

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 20%
20% 20% 50% 20% ~ 32.5%
45% 32.5% 35% 32.5% ~ 41.25%
70% 41.25% 15% 41.25% ~ 45%
95% 45% 0% Greater than 45%

Awakening Charge Speed

Unnormalized Percentage Normalized Percentage Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 20%
20% 20% 85% 20% ~ 32.75%
35% 32.75% 75% 32.75% ~ 40.25%
45% 40.25% 65% 40.25% ~ 50%
60% 50% 0% Greater than 50%


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