Fatal Wound: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! colspan= | ! colspan=3 | Regenerating (1) Fatal Wound !! colspan=3 | Regenerating (2) Fatal Wound | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! MP Recover !! Cooldown | |||
|- | |- | ||
| 33 || {{SkillText|Regenerating (1)|100}} | | 33 || {{SkillText|Regenerating (1)33||100}} || 20 MP || 42 || {{SkillText|Regenerating (2)|33|0}} || 2 Seconds | ||
|} | |} | ||
<br> | <br> |
Revision as of 02:10, 25 July 2016
[Active] Slash your enemy to give them a fatal wound. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Sword Taker | 30 | 33 | 42 |
Skill Information
Character Level | Slash (Physical) | Bleed | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|
Activation Chance | Basic Stack | Damage/Second | Damage/Second Increase per Stack |
Max Stacks | Duration | ||||
30 | 504% | 100% | 1 | 50% average attack power |
60% average attack power |
3 | 10 Seconds | 20 MP | 2 Seconds |
Skill Traits
Regenerating (1) Fatal Wound | Regenerating (2) Fatal Wound | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Recover | Cooldown | ||||
33 | 20 MP | 42 | 33% chance of lowering cooldown to 0% | 2 Seconds |
Tips & Details
- If you continue to attack a target afflicted with this debuff, the duration will extend by a small amount depending on your damage output (not hits).
- Additionally, if you attack them with Fatal Wound again before the debuff expires, you will "stack" the debuff (similar to fire/ice/poison elements) and increase the DoT along with resetting the duration. Can be stacked up to 3 times. This makes the debuff one of the potentially strongest DoT attacks in the game.
- Fatal Wound's hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
- This skill can be interrupted extremely easily, and the attack can be stopped by even some of Raven's own combos. Using Fatal Wound right after the previously stated combo will cause the attack animation to appear, but no damage will be dealt.
Trivia
- The release of Fatal Wound has modified the former Bleed icon to Leg Wound. The old Bleed icon was then used for Fatal Wound.
Updates
- 01/17/2013 KR
- Increased initial Bleed duration.
- 08/06/2015 KR
- Moved from Veteran Commander to Sword Taker.
- 01/21/2016 KR
- Fixed issue where Killing Blow (1) attribute not working.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Light attribute changed to be Regenerating (1).
- Killing Blow (1) attribute changed to be Regenerating (2).
Alternative Names