Double Gunhawk: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw | ! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw | ||
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! MP Cost !! MP Burn | ! MP Cost !! MP Burn | ||
|- | |- | ||
| 29 || {{SkillText|Light|80}} || 160 MP || 38 || {{SkillText|Evil|2}} || | | 29 || {{SkillText|Light|80}} || 160 MP || 38 || {{SkillText|Evil|2}} || -4 MP ~ -∞ MP | ||
|} | |} | ||
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**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | ||
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== Alternative Names == | == Alternative Names == |
Revision as of 09:02, 18 August 2016
[Special Active: Strength] Throw a revolver set to automatic firing mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Bloodia | 15 | 82 | 29 | 38 |
Skill Information
Character Level | Damage (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
1st Throw | 2nd Throw | 3rd Throw | 1st Throw | 2nd Throw | 3rd Throw | |||
15 | 206% | 221% | 238% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] 82 | 227% | 244% | 262% | 12 Seconds |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Cost | MP Burn | ||||
29 | MP Usage decreased to 80% | 160 MP | 38 | Skill will burn 2 MP per hit | -4 MP ~ -∞ MP |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10332% Physical Damage.
- It can go up to 15,498% Physical Damage if used while in Over Strike mode.
- The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |
France | Tir de faucon | Falcon Shot |
Brazil | Revólver Bumerangue | Boomerang Revolver |