Double Gunhawk: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw | ! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw | ||
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! MP Cost !! MP Burn | ! MP Cost !! MP Burn | ||
|- | |- | ||
| 29 || {{SkillText|Light|80}} || 160 MP || 38 || {{SkillText|Evil|2}} || | | 29 || {{SkillText|Light|80}} || 160 MP || 38 || {{SkillText|Evil|2}} || -4 MP ~ -∞ MP | ||
|} | |} | ||
<br> | <br> | ||
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**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | ||
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== Alternative Names == | == Alternative Names == |