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Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with the '''[Sun's Condemnation]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain the '''[El's Blessing]''' buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with the '''[Sun's Condemnation]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain the '''[El's Blessing]''' buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a sigil that counts down until it explodes. The player fails the attack if the sigil overlaps with the sigil covering Solace during this attack when the timer hits 0.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a '''Mark of the Sun''' that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace during this attack when the timer hits 0.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Lane:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach. A command jump such as Luciel's >>^X will not allow you to gain enough height.
*'''[Judgement] Ignition Rain:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach. A command jump such as Luciel's >>^X will not allow you to gain enough height.
**Currently, the jump pads are heavily affected by delay, so that they will either not jump you in time to clear the move (even if you end up high enough to dodge the flames), or just not jump at all.
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|[[File:SolaceUnmaskedFace.png|60px]]
|[[File:SolaceUnmaskedFace.png|60px]]

Revision as of 18:25, 6 September 2016

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Solace's Fortress

Solace's Fortress.

Description
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Recommended Level
87-90
Required Combat Power
Dungeon Layout
Ally
{{ {{
Ally Image Ally Description
Herbaon - Defend Herbaon as he opens the gates into the fortress's deepest corridors.

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Mobs
{{ {{
Monster Image Monster Description Monster Moves
??? - A corrupted Hernacyd Fear.
  • Saw: Rush at players spinning like a saw.
  • Latched Self-Destruct: Latch onto a target then try to self-destruct.
??? - A more powerful lance wielding angel Hernacyd.
  • Double Stab: Stab twice leaving behind a sphere of dark energy.
  • Spear Barrage: Perform a rapid barrage of spear stabs in front of it finishing off with an explosion of dark energy.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
??? - A more powerful magician like angel Hernacyd who attacks with energy rather than a weapon.
  • Energy Tracker: Casts a ball of dark energy that homes onto players and implodes on impact.
  • Silencer: Shoot out a cloud of dark energy in front of itself that inflicts Silence.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
??? - A more powerful large hammer wielding angel Hernacyd.
  • Judgement: Release a large pillar of dark energy out of its body upwards.
  • Defensive Stance: After performing Judgement, it will enter a defensive stance. Its defense will increase significantly and they will grant temporary invincibility to surrounding mobs.
  • Smash: Perform a downward smash with its hammer which stuns players.
  • Ram: Perform a shield ram, typically followed up by either its Smash or Judgement attack.
  • Dark Lasso: Fire one large dark orb forward which he can use to pull you closer to him.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
??? - A more powerful bow wielding angel Hernacyd archer.
  • Arrow Shot: Fire a single arrow straight forward.
  • Arrow Barrage: Backflip then follow with three consecutive arrow shots.
  • Homing Shot: Fire three arrows that home at players from a distance four times.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
??? - A floating corrupted Hernacyd.

-

??? - A Hernacyd which can cloak itself as well as fire laser in cross shapes.
  • Cloack: Turn invisible, concealing itself.
  • Spike Burst: Extend its spikes outwards hitting nearby players.
  • Cross Laser: Fire a laser both horizontally and vertically.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
COPY_S - A duplicate of CODE-Maya.
  • Teleport: If players are on the opposite platform she is, she will teleport to the other platform.
  • Suction Disk: She will create a small blackhole with her power disk then makes it explode launching players a great distance forward, this always done if she teleports to a player.
  • Disk Boomerang: She slash her disks around herself then throw her power disks forward and they will come back to her.
  • Sharp Fall: Maya will assault kick into the air then dive straight down releasing a shockwave of lingering energy.
  • Overclock Movement - Energy Burst: She will dash forward taking any players nearby her with her then create a saw with her disk energy dealing several powerful hits and pushing player away.
  • Dual Advance: She will teleport to the center of the lower platform then send her two disks in opposite directions which grabs players and drop them off the map. While she perform this she will also leap into the air and create a large sphere of electrical energy harming players in the air. The disk will also harm players when returning to Maya.
Diceon Core - The core device, destroy this and COPY_S will cease to function.

(None) }}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Pitfalls - The place is very high up, don't fall or you'll lose a set percentage of HP.
Lasers - Powerful lasers which fire out at players. Do not provide hitstun but hit many times. If you manage to avoid getting hit by all lasers, you will skip stages 3-5.
Draining Lasers - A laser that deals continuous damage to players and completely drains players MP.
Lava - Molten minerals in containers all around Solace's Fortress, will deal continuous damage to those standing on it.
Portal - Portals which will take players to different parts of the fortress.
Moving Platforms - Platforms that are not in a fixed position and will travel in a variety of patterns.
Dark Fan - Moving devices which deal multiple hits and drag players.
Spike Pump - Mechanical devices that function as moving platforms and extremely spiky hazards.
Dark Surveillan - A remodeled Surveillan has been stationed inside Solace's Fortress, much like its previous incarnation will snipe players from the background. However will only fire once per round instead of three time.
Light Scabbard - A giant scabbard than can only be harmed with combos.
Dark Scabbard - A giant scabbard that can only be harmed with skills.
Energy Bolt - A giant laser stream of electricity that will creep up on players slowly.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion.
  • Teleport: Solace can blink across the map at will.
  • Counter Slash: Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash.
  • Mana Break: Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease his MP and he will use this very frequently.
  • Slash Combo: Perform several consecutive slashes finishing by launching targets.
  • Sword Fall Combo: Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
  • Rising Slashes: Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
  • Rising Wave: Summon three swords in front of himself.

Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.

  • Mark of Judgement: When a player fails a [Judgement] move, they will be inflicted with the [Sun's Condemnation] debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a [Judgement] move successfully, they will gain the [El's Blessing] buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
  • [Judgement] Confusion Stigma: Solace will inflict players with a Mark of the Sun that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace during this attack when the timer hits 0.
  • [Judgement] Darkness Flame: Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
  • [Judgement] Ignition Rain: Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach. A command jump such as Luciel's >>^X will not allow you to gain enough height.
Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation.

Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.

  • Final Trial: Solace immediately fills up all the gauges of the [Mark of Judgement] upon the start of the phase, burning HP from players as before. Players are given a 60 second time limit to both reduce Solace's HP as quickly as possible, as well as to deplete the gauge on the mark by clearing at least 2 [Judgement] moves successfully in a 3- or 4-man party. If done successfully, Solace will not activate the move below and you will be allowed to defeat him within the time limit, winning the fight. When the timer reaches 0, the gauge is cleared and the player loses the fight, but can still clear the dungeon by defeating him afterward. He will continue the the fight as normal but [Judgement] attacks will no longer fill the gauge.
  • Space of the Black Sun: Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's [Mark of Judgement] still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
    • As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.

}}

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Dialogue
  • Nasod Bird: [Beek- Dead- gu]
  • ???: Target does not match - Reactivate Alert Device.
{{
Image Name Boss Character Stats Set Effects
Black Sun
Black Sun
Black Sun
Solace
Common

Accessory (Top Piece):

Physical Attack +50

Magical Attack +50


Action Speed +1%

HP Increase +5%

3 Pieces:

+3.5% Physical Attack Power

+3.5% Magical Attack Power

}}
Gallery
Alternative Names
{{
Server Name Translation
South Korea 솔레스의 요새 Solace's Fortress
}}


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