Heroic Mode: Difference between revisions
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=== Wimp === | === Wimp === | ||
[[File:Wurmph_Head.png|thumb|Wimp]] | |||
In Heroic Dungeons, a special monster known as Wimp can appear. They will have a 25% chance of appearing in the dungeon except for the first and boss stages. When the Wimp is defeated, one of the following buffs will be given to the entire party: | |||
*Infinite HP for 10 seconds | |||
*Infinite MP for 10 seconds | |||
*Freeze all monsters for 5 seconds | |||
*No cooldown time for all skills except Hyper Actives for __ seconds | |||
Players will not be able to get the same type of buff in one dungeon. | |||
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==Rewards== | ==Rewards== | ||
=== Heroic Gear Chest === | === Heroic Gear Chest === |
Revision as of 23:42, 11 October 2016
“ | The demon revival ritual at the Grand Cavern has made the monsters bloody-thirsty and dangerous. You are the rightful Hero that will save Elrios from doom.
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” |
Heroic Mode is a gameplay mode where normal dungeons (excluding Ruben) can be played with a significantly harder difficulty for players over level 80.
Heroic Mode Mechanics
Entrance Requirements
Heroic Dungeons can be played on either Normal mode or Hell mode. To enter Normal mode, your character must be level 80 and possess an Item Level of 130. For Hell mode, the level requirement is 90 with an Item Level requirement of 150. In addition, your character must also possess a Heroic Invitation, which can be found by killing enemies in dungeons, Secret Dungeons, or Henir's Time and Space. Entering a dungeon on Normal will consume 1 Heroic Invitation while entering on Hell will consume 3 Heroic Invitations.
Heroic Dungeons can only be entered from the dungeon map of Velder and all succeeding maps. After confirming entry to the dungeon, the party will automatically be sent to a random dungeon set to Heroic Mode.
Restrictions
While playing a dungeon in Heroic Mode, EXP will not be obtained from any defeated enemies. Stamina will also not drop when playing on this mode. These dungeons will also not be affected by drop rate events and Random Missions will not appear in this mode.
Players will not be able to access Mounts when playing in this mode. If a player enters this dungeon mode while mounted, they will be automatically dismounted.
When playing a dungeon in Heroic Mode, the amount of Resurrection Stones that each player can use will be limited to 3. When all three Resurrection Stones are used, additional resurrections can be performed by spending K-Ching. In addition, if the player fails to resurrect themselves 10 seconds after their death, they will lose the option to resurrect themselves, even if they still have Resurrection Stones left. Despite this, they will still retain the ability to resurrect teammates.
Heroes Assemble Buff
Similar to regular dungeons, players will receive the Heroes Assemble buff when entering dungeons on Heroic Mode through the queue system, which will increase stats in proportion with the number of players in the party. Unlike the normal buff, the Heroes Assemble buff will be weaker in Heroic Mode dungeons.
Buff | 1 Player | 2 Players | 3 Players | 4 Players |
---|---|---|---|---|
Physical/Magical Attack | +90% | +60% | +30% | 0% |
Physical/Magical Defense | +15% | +10% | +5% | 0% |
HP | +15% | +10% | +5% | 0% |
Heroic Mode Monsters
In Heroic Mode, all monsters and bosses will be stronger than their normal dungeon counterparts. They will have increased offensive and defensive stats and will attack with increased speed.
Absolute Monsters
In Heroic Mode, there will be additional monsters known as Absolute Monsters, which are stronger than normal Heroic monsters. These monsters will possess an attack-type buff from the elixirs that can be made from the Darkness Souls found in Gates of Darkness. These buffs can be transferred to the player if the Absolute Monster is defeated. When the buff is transferred, it will last for 30 seconds. Absolute Monsters will also possess the ability to teleport to the player if they move too far from them.
Wimp
In Heroic Dungeons, a special monster known as Wimp can appear. They will have a 25% chance of appearing in the dungeon except for the first and boss stages. When the Wimp is defeated, one of the following buffs will be given to the entire party:
- Infinite HP for 10 seconds
- Infinite MP for 10 seconds
- Freeze all monsters for 5 seconds
- No cooldown time for all skills except Hyper Actives for __ seconds
Players will not be able to get the same type of buff in one dungeon.
Rewards
Heroic Gear Chest
The Heroic Gear Chest is a box that can be obtained by completing the daily quest [Heroic] Heroic Challenge. The chest will contain one random reward, such as:
- One random piece of Heroic – Guardian's Equipment
- One random piece of Heroic – Savior's Equipment
- Heroic Gear Pieces
- Blessed Weapon Enhancement Stone
- Blessed Armor Enhancement Stone
- Sage's Magic Stone
- Vigor Potion
- Complete Recovery Potion
- Ancient Iron Wedge
- Ancient Guardian Wedge
- Ancient Iron Stone
- Ancient Guardian Stone
Equipment
Heroic equipment can be obtained by defeating bosses in Heroic Dungeons at a random chance.
Another way to obtain Heroic equipment is to trade materials for them at Glave. Unlike the Exchange function, the Trade function will require an additional cost of 237,600 ED to perform the transaction. Equipment can be obtained by trading either Heroic Gear Pieces or Heroic Weapon Fragments. These can be obtained by killing Absolute monsters in Heroic Dungeons, where they can drop 3 Heroic Gear Pieces on Normal mode or 3 Heroic Weapon Fragments on Hell mode.
Item | Result Item (Random) | Item | Result Item (Random) |
---|---|---|---|
240 Heroic Gear Pieces |
|
240 Heroic Weapon Fragments |
|
110 Heroic Gear Pieces |
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110 Heroic Weapon Fragments |
|
100 Heroic Gear Pieces |
|
100 Heroic Weapon Fragments |
|
90 Heroic Gear Pieces |
|
90 Heroic Weapon Fragments |
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80 Heroic Gear Pieces |
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80 Heroic Weapon Fragments |
|
Heroic - Guardian & Heroic - Savior Equipment
Hero: Fury / Insight / Intelligence Equipment
Heroic Equipment Effects
Effect | Limitation |
---|---|
Resistance to all attributes for 10 seconds upon attacking -𝑥 (10 Stacks) (Dungeon) | Weapon |
Upon attacking, a 𝑥% chance for Ice Zone (Not overlapped) (Dungeon) | Weapon |
Upon attacking, a 𝑥% chance for Poison Fog (Not overlapped) (Dungeon) | Weapon |
Upon attacking, a 𝑥% chance for Sea of Flames (Not overlapped) (Dungeon) | Weapon |
Upon attacking, a 𝑥% chance for Gust (Not overlapped) (Dungeon) | Weapon |
Next attack's damage after 10th attack +𝑥% (Dungeon) | Weapon |
Attack/Attacked Damage +𝑥% (Dungeon) | Top Piece |
Party's Physical Attack Power +𝑥% (Not overlapped) | Bottom Piece |
Party's Magical Attack Power +𝑥% (Not overlapped) | Bottom Piece |
Party's Physical Defense Power +𝑥% (Not overlapped) | Bottom Piece |
Party's Magical Defense Power +𝑥% (Not overlapped) | Bottom Piece |
Party's Critical +𝑥% (Not overlapped) | Bottom Piece |
Party's Maximize +𝑥% (Not overlapped) | Bottom Piece |
Party's Additional Damage +𝑥% (Not overlapped) | Bottom Piece |
Party's Damage Reduction +𝑥% (Not overlapped) | Bottom Piece |
Party's Action Speed +𝑥% (Not overlapped) | Bottom Piece |
All skill damage (Hyper Active/Wedding skill excluded) +𝑥% (Dungeon) | Gloves |
Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) | Gloves |
Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) | Gloves |
Upon using Strength Skill, Strength Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) | Gloves |
Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) | Gloves |
Skill Cooldown Time after 10th attack -𝑥% (Dungeon) | Armor only |
Flexibility Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) | Armor only |
Tenacity Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) | Armor only |
Strength Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) | Armor only |
Bravery Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) | Armor only |
Ignores Physical Defense Power 𝑥% (Max 20%) (Dungeon) | - |
Ignores Magical Defense Power 𝑥% (Max 20%) (Dungeon) | - |
MP Cost - 𝑥% (Max: 35%) (Dungeon) | - |
Recovery Item Effect +𝑥% (Dungeon) | - |
Item Drop Rate +𝑥% (Dungeon) | - |
Debuff Effect Duration -𝑥% (Dungeon) | - |
Damage upon attacking an enemy with 30% HP or less +𝑥% (Dungeon) | - |
Damage received when 30% HP or less -𝑥% (Dungeon) | - |
Skill Cooldown Time upon defeating a Supreme Monster -𝑥% (Dungeon) | - |
Damage dealt to Boss Monsters +𝑥% (Dungeon) | - |
Damage dealt by Boss Monsters -𝑥% (Dungeon) | - |
Damage increase in proportion to HP lost +𝑥% (Dungeon) | - |
Quests
Trivia
- The events that occur during Heroic Mode are a result of what happened at the end of Lanox's story. After the Demon God Sult was revived by Scar, before the El Lady sealed him away, he was able to plague the land with darkness causing the monsters of all the regions to becoming significantly more powerful.