Chaos Cannon: Difference between revisions
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{{SkillText|Cannonball|ChaosCannon}} | {{SkillText|Cannonball|ChaosCannon}} | ||
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| {{SkillText|True|1.2}} | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Shelling Guardian]] || 35 || 36 || 44 | | [[Shelling Guardian]] || 35 || 89 || 36 || 44 | ||
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! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Default !! Extra | ! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Default !! Extra | ||
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| align="left" | 35 || 181% || 2228% || 10 Seconds || 8 || 0 ~ 2 || 1 || 2 ~ 4 || 300 MP || 21 Seconds | | align="left" | 35 || 181% || 2228% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |||
| align="left" | [Enhanced] 89 || 217% || 2674% | |||
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! MP Cost !! colspan=2 | Damage !! Cooldown | ! MP Cost !! colspan=2 | Damage !! Cooldown | ||
|- | |- | ||
| 36 || {{SkillText|Light|80}} || 240 MP || 44 || {{SkillText|Heavy|140|150}} || 253.4% || 3119.2% || 31.5 Seconds | | rowspan=2 | 36 || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 240 MP || 44 || rowspan=2 | {{SkillText|Heavy|140|150}} || 253.4% || 3119.2% || rowspan=2 | 31.5 Seconds | ||
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| [Enhanced] 89 || 303.8% || 3743.6% | |||
|} | |} | ||
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Revision as of 18:08, 13 October 2016
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Shelling Guardian | 35 | 89 | 36 | 44 |
Skill Information
Character Level | Damage | Duration | Max Shots | Ammo Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Shell (Physical) |
Explosion (Magical) |
Default | Extra | Default | Extra | ||||
35 | 181% | 2228% | 10 Seconds | 8 | 0 ~ 2 | 1 | 2 ~ 4 | 300 MP | 21 Seconds |
[Enhanced] 89 | 217% | 2674% |
Skill Traits
Light Chaos Cannon | Heavy Chaos Cannon | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
MP Cost | Damage | Cooldown | |||||
36 | MP Usage decreased to 80% | 240 MP | 44 | Damage increased to 144% Cooldown increased to 120% |
253.4% | 3119.2% | 31.5 Seconds |
[Enhanced] 89 | 303.8% | 3743.6% |
Tips and Details
- You can manually fire at a faster rate by repeatedly pressing the key. This reduces Chaos Mode's duration by about 30%.
- After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; red cannonballs boost the damage of these shots.
- Chaos Mode is a special heavy stance that reduces damage by 80% instead of the usual 67%.
- Incapacitating status effects such as petrification prevent Chung from firing, but Chaos Cannon's duration continues.
- Immediately after the skill, Chung is momentarily in regular heavy stance.
- Chung is able to slowly move around in Chaos Mode.
- If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
- This skill flinches mobs for a longer period of time on impact than a normal hit.
- This can make Magmanta unable to retreat.
- If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
Updates
- 03/29/2012 KR
- MP cost decreased from 300 MP to 250 MP.
- Cooldown decreased from 60 seconds to 45 seconds.
- Damage increased.
- 11/07/2013 KR
- Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
- 07/10/2014 KR
- Requires 1 blue cannonball.
- Damage increased.
- Default shots reduced from 9 to 8.
- Fires additional rockets if more cannonballs are used.
- 11/06/2014 KR
- Changed so target cannot get hit by both side cannons.
- 08/20/2015 KR
- MP Usage increased.
- Damage increased.
- 06/30/2016 KR
- Reversed attribute changed to be Light.
Alternative Names