Overflowing Blood: Difference between revisions
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! Chance !! Duration !! Reactivation Cooldown !! Attack Power Incease !! Duration !! Attack Power Increase !! Blood Hit HP Consumption | ! Chance !! Duration !! Reactivation Cooldown !! Attack Power Incease !! Duration !! Attack Power Increase !! Blood Hit HP Consumption | ||
|- | |- | ||
| align="left" | 1 || 60 || rowspan= | | align="left" | 1 || 60 || rowspan=3 | 15% || rowspan=3 | 10 Seconds || rowspan=3 | 1 Second || 10% || rowspan=3 | 10 Seconds || 6% || rowspan=3 | 50% || 40 Seconds | ||
|- | |- | ||
| align="left" | 2 || 67 || 20% || 12% || 30 Seconds | | align="left" | 2 || 67 || 20% || 12% || 30 Seconds | ||
|- | |- | ||
| align="left" | 3 || 69 || 30% || 20% || 20 Seconds | | align="left" | 3 || 69 || 30% || 20% || 20 Seconds | ||
|} | |||
<br> | |||
=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Character Level !! colspan=3 | [[Status Effects|Evil Energy Injection]] !! colspan=2 | [[Status Effects|Overflowing Blood]] !! colspan=2 | When HP is below 50% !! rowspan=2 | Debuff Removal Cooldown | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! Chance !! Duration !! Reactivation Cooldown !! Attack Power Incease !! Duration !! Attack Power Increase !! Blood Hit HP Consumption | |||
|- | |- | ||
| align="left" | 4 || 99 || 40% || | | align="left" | 1 || 60 || rowspan=4 | 15% || rowspan=4 | 10 Seconds || rowspan=4 | 1 Second || 10% || rowspan=4 | 10 Seconds || 2.5% || rowspan=4 | 20% || 40 Seconds | ||
|- | |||
| align="left" | 2 || 67 || 20% || 5% || 30 Seconds | |||
|- | |||
| align="left" | 3 || 69 || 30% || 7.5% || 20 Seconds | |||
|- | |||
| align="left" | 4 || 99 || 40% || 10% || 10 Seconds | |||
|} | |} | ||
<br> | <br> |
Revision as of 12:18, 2 November 2016
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Avenger | 60 | Expert Training Skill Quest |
Skill Information
Skill Level | Character Level | Evil Energy Injection | Overflowing Blood | When HP is below 75% | Debuff Removal Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Chance | Duration | Reactivation Cooldown | Attack Power Incease | Duration | Attack Power Increase | Blood Hit HP Consumption | |||
1 | 60 | 15% | 10 Seconds | 1 Second | 10% | 10 Seconds | 6% | 50% | 40 Seconds |
2 | 67 | 20% | 12% | 30 Seconds | |||||
3 | 69 | 30% | 20% | 20 Seconds |
KR
Skill Level | Character Level | Evil Energy Injection | Overflowing Blood | When HP is below 50% | Debuff Removal Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Chance | Duration | Reactivation Cooldown | Attack Power Incease | Duration | Attack Power Increase | Blood Hit HP Consumption | |||
1 | 60 | 15% | 10 Seconds | 1 Second | 10% | 10 Seconds | 2.5% | 20% | 40 Seconds |
2 | 67 | 20% | 5% | 30 Seconds | |||||
3 | 69 | 30% | 7.5% | 20 Seconds | |||||
4 | 99 | 40% | 10% | 10 Seconds |
Tips and Details
- Any debuff, except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun can be removed. This also includes debuffs inflicted by elements, as well as drain effects like that of Wind Blade
Updates
- 08/21/2014 KR
- Cooldown changed to increase per skill level
- 12/18/2014 KR
- Added PvP modifier of the Health Recovery Amount Effect.
- Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
- 02/05/2015 KR
- Chance decreased.
- Duration decreased.
- Cooldown increased.
- 04/30/2015 KR
- Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
- 09/03/2015 KR
- Doesn't recover HP. Added attack power increase buff.
- 09/10/2015 KR
- Damage buff duration increased.
- Damage increased when HP is below 50% and damage taken from blood hit decreased.
- Fixed receiving damage buff when debuff was removed.
- Made dark energy gathering time longer so they can stack easily.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Skill's Debuff removal effect's cooldown time decreased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Blood Hit HP decrease amount activation condition made easier.
- Blood Hit HP decrease amount decreased.
- Evil Energy Injection chance increased.
Alternative Names