Shooting Star: Difference between revisions
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*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | ||
**However, more missiles will usually be directed to closer targets. | **However, more missiles will usually be directed to closer targets. | ||
*With [[Endless Chase]], the number of missiles is increased to 15 and 18 in in Awakening Mode. | |||
**With '''Shooting Star - Fury Mode''', it is still 15 normally, but 21 in Awakening Mode. | |||
<br> | <br> | ||
Revision as of 18:43, 18 November 2016
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Deadly Chaser | 35 | 89 | 53 | 62 |
Skill Information
Character Level | Explosions (Magical) | Number of Missiles |
Max Hits | Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Awakening | |||||||||
Normal | Awakening | Shell | Splash | Shell | Splash | |||||
35 | 515% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] 88 | 618% |
Skill Traits
Light Shooting Star | Awakened Shooting Star | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Usage | Awakening Missile Count | ||||
53 | MP Usage decreased to 80% | 240 MP | 62 | Skill changed to be Shooting Star - Fury Mode | 18 |
Tips and Details
- Three extra missiles will be fired while in Awakening Mode. Three more missiles can be fired if the Awakened skill trait was selected or if the passive Endless Chase was learned.
- [Enhanced] Shooting Star - Fury Mode can deal up to 11,124% Magical Damage when used in Awakening. If the passive Endless Chase is learned, the skill can deal up to 12,978% Magical Damage.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
- With Endless Chase, the number of missiles is increased to 15 and 18 in in Awakening Mode.
- With Shooting Star - Fury Mode, it is still 15 normally, but 21 in Awakening Mode.
Updates
- 06/30/2011 KR
- Removed skill requirement Heavy Railgun
- 07/28/2011 KR
- Slightly increased MP regeneration rate.
- 07/10/2014 KR
- Damage increased
- 08/20/2015 KR
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 KR
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 슈팅 스타 | Shooting Star |
Japan | シューティングスター | Shooting Star |
China (Simplified Chinese) | 繁星追击(流星炮击) | Star Chase (Meteor Shelling) |
France | Étoile filante | Shooting star |