Power System: Difference between revisions

From Elwiki
m (Shironsaki moved page Endemic System to Authority over redirect)
m (Text replacement - "Endemic " to "Authority")
Line 1: Line 1:
{{Development}}{{Languages|Endemic System}}
{{Development}}{{Languages|AuthoritySystem}}
Every character in Elsword has their own unique features that sets them apart from other characters.
Every character in Elsword has their own unique features that sets them apart from other characters.



Revision as of 15:32, 21 December 2016

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Every character in Elsword has their own unique features that sets them apart from other characters.

Power (Disparate Force)


The bar below the MP bar is known as the Power Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, Power will activate. Power has two modes: El's Power: Cycle Magic and Power of God: Creation Magic . When gaining Power, the default mode is known as El's Power: Circulating Magic. His two Power modes can be switched by pressing the [V] key (default key). only when the gauge is full. After the gauge is consumed, Power will no longer be active and you will switch back to El's Power: Circulating Magic. There is a cooldown of 3 seconds after switching.

El's Power: Cycle Magic

Ain's appearance in Cycle Magic
  • Reduces the MP cost and cooldown of all skills (Marriage/Hyperactive Excluded).
  • Reduces the MP Cost of Mana Break.
  • Ain stats (except HP, Attack, and Defense) are increased by a certain percentage.
  • Power gauge is consumed every second
  • Can consume Power Gauge for an additional dash in mid-air.


Power of God: Creation Magic

Ain's appearance in Creation Magic
  • When you use Command / Active attacks, additional hits without "flinch" activates.
    • Cast one of 3 afterimage attacks when using Physical commands/actives, no hitstun
      • Piercing Slash : 426% Physical Damage
      • Upper Slash : 384% Physical Damage (Ignores enemy defense)
      • Stab : 156% Physical Damage x3 (Always lands a critical hit)
    • Cast one of 3 projectile attacks when using Magical commands/actives, no hitstun
      • Homing Spears : 180% Magical Damage x3
      • Light Surge : 584% Magical Damage (Ignores enemy defense)
      • Spear Rain : 238% Magical Damage x3 (Always lands a critical hit)
    • When you attack using active attack, randomly activate 1 of 3 El's bow / El's spear / El's spirit bonus attacks
  • When you use Special active attacks, additional hits with "flinch activates
    • Homing Bullet : 512% Physical Damage x3
  • Power gauge is consumed regularly when attacking


Spiritualism


Unlike other characters, Ain only has 1 bead for awakening, and will not receive a 20% damage bonus to his skills while in awakening. Once Ain awaken, his appearance and movement will change. He will also activates buffs depending on the phase of the awakening. Re-Awakening is possible when Ain is already in Awakening. The Awakening timer will increase and the buff timers will reset.

Awakening Stage All Attack Power All Speed Critical Maximize
1 +5% N/A
2 +10% N/A
3 +15%

Appearance

Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.

Specialization

Character  Specialization A  Specialization B
File:AinNEW.png
Authority Gauge Usage -x% during Authority : Cycle Mode (Max: 50%) Special Additional Damage +x% during Authority : Creation Mode (Max: 30%)


Updates



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}