Solace's Fortress: Difference between revisions
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*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash. | *'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash. | ||
*'''Mana Break:''' Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease his MP. | *'''Mana Break:''' Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease his MP. | ||
*'''Slash Combo:''' Perform several consecutive slashes finishing by | *'''Slash Combo:''' Perform several consecutive slashes finishing by using Rising Wave which launches targets. | ||
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. | *'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. | ||
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map. | *'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map. | ||
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Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves. | Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves. |
Revision as of 02:40, 5 January 2017
Solace's Fortress
“ | Solace's Fortress. The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.
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” |
Description
The underground fortress where Solace, the Sun Master, is supposedly hiding the abducted El Lady.
Recommended Level
87-90
Dungeon Layout
Ally
Mobs
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Mini Boss
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Obstacles
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Boss
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Monster Image | Boss Description | Boss Moves |
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Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion. |
Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.
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Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation. |
Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.
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Dialogue
- Dungeon Start Cutscene
- Mid Dungeon Dialogue
- Boss Intro Cutscene
- Mid Boss Dialogue
- Phase 2 Intro Custcene
- Ending Dialogue
- Nasod Bird: (Whistle - dead)
- Spear Organic Core: Target mismatch - alert system reactivated.
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Image | Name | Boss | Character | Stats |
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Lv86 Blade: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
Gallery
Trivia
- Although li_dungeon008 had renamed as li_stage_elysion003, the dungeon still uses li_dungeon008 instead of li_stage_elysion003 in corridor to the inner core.