EMP Shock: Difference between revisions
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== Skill Information == | == Skill Information (NA) == | ||
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! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Additions !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown | |||
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! Mana Burn !! CD Extension on<br>Skills for Enemies | |||
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| align="left" | 45 || 3017% || rowspan=2 | -56 MP || rowspan=2 | 10.4 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 Seconds | |||
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| align="left" | [Enhanced] 96 || 3620% | |||
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== Skill Information (KR) == | |||
=== {{PvE}} === | |||
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Revision as of 16:09, 2 February 2017
File:AddSkill11.png | [Special Active: Strength] Severely damages surrounding enemies by creating a powerful electric pulse field. The target's MP is reduced, and their remaining skills will enter cooldown. Enemies beyond the attack range of 1200, will also consume MP and trigger cooldown, but will only receive 50% of the full effect. (Can be activated in midair) |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Lunatic Psyker | 45 | 96 | 53 | 62 | Advanced Training Skill Quest |
Skill Information (NA)
Level Required | Damage (Magical) | Additions | MP Usage | DP Recovery | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | CD Extension on Skills for Enemies | |||||
45 | 3017% | -56 MP | 10.4 Seconds | 200 MP | 40 DP | 15 Seconds |
[Enhanced] 96 | 3620% |
Skill Information (KR)
PvE
Level Required | Damage (Magical) | Additions | MP Usage | DP Recovery | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | CD Extension on Skills for Enemies | |||||
45 | 3017% | -56 MP | 10.4 Seconds | 200 MP | 40 DP | 15 Seconds |
[Enhanced] 96 | 3620% |
Skill Traits
Gigantic EMP Shock | Light EMP Shock | |||
---|---|---|---|---|
Level Required | Attribute Effect | Level Required | Attribute Effect | Details |
MP Usage | ||||
53 | Skill size increased to 110% | 62 | MP Usage decreased to 80% | 160 MP |
Tips and Details
- Cooldown extension applies to all skills in skill slots.
- If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
- Cooldown extension can only reach a maximum of 20 seconds.
- The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
Trivia
- EMP Shock used to be the only Overlimit Skill that is not affected by Dynamo Research - Configuration.
Updates
- 12/26/2013 KR
- Fixed bug where people could get hit by debuff even when not getting hit by the skill.
- Fixed debuff effect appearing before the hit.
- 05/15/2014 KR
- Mana Burn count decreased.
- Changed so Cooldown doesn't exceed Skill's reuse time.
- Fixed issue of hitbox size being different than debuff area size.
- 04/20/2015 KR
- Fixed the problem that teleported to the wrong location after casting is finished in the air.
- Skill Note's effect change from "remove one of the target's buffs with the highest duration (except Awakening Mode) " to "decrease the target's buffs' duration by 5 seconds, and increase the debuffs' duration by 5 seconds".
- 09/24/2015 KR
- Removed from Arc Tracer and Time Tracer's skill tree, and moved to Lunatic Psyker's skill tree.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- "Persistent" attribute changed to "Gigantic".
Alternative Names