Evoke: Difference between revisions
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**When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion. | **When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion. | ||
*The first slash damage can be used to activate [[Vital Point Piercing]]. | *The first slash damage can be used to activate [[Vital Point Piercing]]. | ||
*The sphere of wind can push back anyone in range of its initial path after activation. | |||
*Enemies in '''Super Armor''' will be pushed by the wind sphere. | |||
*This skill cannot be used if there are no targets. | *This skill cannot be used if there are no targets. | ||
<br> | <br> |
Revision as of 15:24, 21 February 2017
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Trapping Ranger | 40 | 89 | 46 | 47 |
Skill Information
PvE
Character Level | Damage (Physical) | Max Hits | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Erendil | Tornado | Explosion | Erendil | Tornado | Explosion | ||||
40 | 100% | 52% | 285% | 1 | 6 | 1 | 5 Seconds | 30 MP | 6 Seconds |
[Enhanced] 89 |
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
Erendil | Tornado | Explosion | |
40 | 100% | 26% | 142% |
[Enhanced] 89 |
Skill Traits
PvE
Heavy Evoke | Powerful Evoke | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Damage | Cooldown | Cooldown | ||||||
Erendil | Tornado | Explosion | ||||||
46 | Damage increased to 144% Cooldown increased to 120% |
100% | 72.8% | 399% | 9 Seconds | 47 | Super Armor added to the skill Cooldown increased to 150% |
9 Seconds |
PvP
Heavy Evoke | |||
---|---|---|---|
Level Required | Details | ||
Damage | |||
Erendil | Tornado | Explosion | |
46 | 100% | 36.4% | 198.8% |
Tips and Details
- Evoke can be activated by attacking it or an enemy touching it.
- Party members or enemies may also attack the sphere to trigger the explosion.
- When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
- The first slash damage can be used to activate Vital Point Piercing.
- The sphere of wind can push back anyone in range of its initial path after activation.
- Enemies in Super Armor will be pushed by the wind sphere.
- This skill cannot be used if there are no targets.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Damage increased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- Pushing distance increased.
- 07/23/2015 KR
- Special Active → Active.
- Enemy will be pulled by the skill.
- 07/30/2015 KR
- Damage Increased.
- Fixed bug where it had delay when it's an active
- 01/14/2016 KR
- Fixed Evoke consuming NF.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Fixed bug where it sometimes consumed NF.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Powerful.
- 11/03/2016 KR
- Fixed issue where can proc Elements and Special Effect.
- 11/16/2016 KR
- Fixed bug where it consumed NF when using the skill after Special Actives was missed.
- 01/12/2017 KR
- Damage decreased.
- 02/09/2017 KR
- Fixed issue where is not affected by Transcendent skillslot.
Alternative Names