Magic Knight/de: Difference between revisions
Line 64: | Line 64: | ||
| | | | ||
[[Image:Mk2DE.png]] | [[Image:Mk2DE.png]] | ||
| ''' | | '''Feuerball-Sprint''' | ||
Slide behind enemies after doing the standard {{CDR}}{{ | Slide behind enemies after doing the standard {{CDR}}{{CY}}{{CY}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. | ||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Lesser delay after shooting fireball. | **Lesser delay after shooting fireball. | ||
Line 71: | Line 71: | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CViY}} 173% Physischer Schaden<br> | ||
{{ | {{CViY}} 209% Physischer Schaden<br> | ||
{{CDeX}} 425% | {{CDeX}} 425% Magischer Schaden (6 MP) | ||
|- | |- | ||
| [[Image:Mk5_DE.png]] | | [[Image:Mk5_DE.png]] | ||
| ''' | | '''Durchdringende Flammen''' | ||
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | ||
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality. | *Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality. | ||
Line 82: | Line 82: | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CViY}} 173% Physischer Schaden <br> | ||
{{ | {{CViY}} 209% Physischer Schaden <br> | ||
{{ | {{CViY}}/{{CDeY}} 235% Physischer Schaden +97% Magischer Schaden x2 | ||
|- | |- | ||
| [[Image:Mk3DE.png]] | | [[Image:Mk3DE.png]] | ||
| ''' | | '''Sprung-Feuerball''' | ||
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected. | After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected. | ||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
Line 93: | Line 93: | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CDeX}} 299% | {{CDeX}} 299% Physischer Schaden<br> | ||
{{ | {{CDeY}} 436% Magischer Schaden (6 MP) | ||
|- | |- | ||
| [[Image:Mk4_DE.png]] | | [[Image:Mk4_DE.png]] | ||
| ''' | | '''Berstendes Feuer''' | ||
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents. | After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents. | ||
| | | | ||
{{CDeX}} 287% | {{CDeX}} 287% Physischer Schaden <br> | ||
{{ | {{CDeY}} 303% Magischer Schaden <br> | ||
{{ | {{CDeHoldY}} 394% ~ 592% Magischer Schaden | ||
|- | |- | ||
| [[Image:Mk6_DE.png]] | | [[Image:Mk6_DE.png]] | ||
| ''' | | '''Flammenschwert''' | ||
After performing a standard aerial dash {{ | After performing a standard aerial dash {{CY}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical Schaden. | ||
*Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality. | *Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality. | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CViY}} 172% Physischer Schaden <br> | ||
{{CViX}}/{{CDeX}} 50% | {{CViX}}/{{CDeX}} 50% Physischer Schaden<br> | ||
+ 58% | + 58% Magischer Schaden x3<br> | ||
{{CViX}}/{{CDeX}} 58% | {{CViX}}/{{CDeX}} 58% Physischer Schaden<br> | ||
+ 68% | + 68% Magischer Schaden x3 | ||
|} | |} | ||
<br> | <br> |
Revision as of 20:01, 22 February 2017
“ | Feel the burn!
|
” |
File:MKNEW.png Magieritter
Template:Header/de
Spezialität
The Magic Knight is a swordsman with magical abilities. He has a flaming fist that throws fireballs to both distract and destroy. This gives the otherwise close quarter fighter a few ranged attacks that can be combined to make the hot headed Elsword an incendiary opponent. The Magic Knight is uniquely suited to control large mobs.
Hintergrund
During his travels, Elsword found out that he was very vulnerable to magical type attacks. He decides to go to Echo for help, who told him the only way to cover up this weakness was to become a Magic Knight. Elsword decides to become one in order to cover up this weakness. He absorbed some magical powers through a ritual, and became a Magic Knight.
Being able to use magic attacks now allows Elsword to become a more balanced character, specializing in both Melee and Ranged attacks.
Template:Header/de
Template:Header/de
- Skill-Attribute freigeschaltet auf Level 40.
- Verstärkt freigeschaltet nach dem 2. Klassenwechsel.
Template:Header/de
: All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Template:Header/de
Spezialaktiv
|
Aktiv
|
Passiv
|
Template:Header/de
Artwork
-
Magic Knight's portrait, illustrated by RESS
-
Magic Knight's Concept Artwork.
Sonstiges
-
New model after 07/23/2015 (KR).
-
Idle Pose and Promo avatar.
-
3D models of Magic Knight.
-
Old combo removed.
Template:Header/de
- On Magic Knight's in-game model pants, it is shown to have flames on them. However, the official artwork doesn't show any flames.
- A silhouette of Magic Knight's portrait appears in the title Stand Alone.