Maelstrom Rage: Difference between revisions
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***In a PvP team of 2 or more teammates, it's possible for them to cast it within short intervals to prevent escapes. | ***In a PvP team of 2 or more teammates, it's possible for them to cast it within short intervals to prevent escapes. | ||
*This is useful for fighting [[Epic NPCs]], as they can do nothing if you use this on a wall, sucking them in without any ability to move. | *This is useful for fighting [[Epic NPCs]], as they can do nothing if you use this on a wall, sucking them in without any ability to move. | ||
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== Updates == | == Updates == | ||
*03/29/2012 KR | *03/29/2012 KR |
Revision as of 12:51, 13 March 2017
[Special Active: Strength] Create a vortex of swords that damage and disable enemies from moving. (Can also be activated in midair) | |
Vitality Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Infinity Sword | 45 | 96 | 53 | 62 | Advanced Training Skill Quest |
Skill Information
PvE
Character Level | Damage (Physical) | Knockdown Reduction Per Hit |
Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Initial Strike | Continuous Strikes | Initial Strike | Continuous Strikes | |||||
45 | 1005% | 109% | N/A | 1 | 26 | 5.6 Seconds | 150 MP | 13 Seconds |
[Enhanced] 96 | -2 KD |
PvP
Character Level | Damage (Physical) | |
---|---|---|
Initial Strike | Continuous Strikes | |
45 | 502% | 54% |
[Enhanced] 96 |
Skill Traits
Light Maelstrom Rage | Evil Maelstrom Rage | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Usage | MP Burn | ||||
53 | MP Usage decreased to 80% | 120 MP | 62 | Skill will burn 2 MP per hit | -54 MP |
Tips and Details
- In PvP, opponents in a Super Armor state are able to attack but cannot use any skill or move out of range without massive Movement and Jump Speed.
- If used correctly, this skill can prevent Mana Breaking and can be used to break the knockdown counter.
- This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break.
- In a PvP team of 2 or more teammates, it's possible for them to cast it within short intervals to prevent escapes.
- This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break.
- This is useful for fighting Epic NPCs, as they can do nothing if you use this on a wall, sucking them in without any ability to move.
Updates
- 03/29/2012 KR
- Decreased damage output and suction range (now matches graphic's range).
- Changed duration increment per level.
- 08/20/2015 KR
- Changed "Merciless" attribute to "Tenacious". (Unlisted)
- 06/30/2016 KR
- Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
- Duration decreased.
- Light attributes' effect increased.
- Persistent attribute changed to be Evil.