Continuous Projection: Difference between revisions
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|KR=연속 투영 |KRName=Continuous Projection | |KR=연속 투영 |KRName=Continuous Projection | ||
|CN=连续投影 |CNName=Continuous Projection | |CN=连续投影 |CNName=Continuous Projection | ||
|DE=Mehrfachprojektion |DEName=Multiple Projection | |||
|ES=Proyección múltiple |ESName=Multiple Projection | |||
|FR=Projection multiple |FRName=Multiple Projection | |||
|IT=Proiezione multipla |ITName=Multiple Projection | |||
|PL=Wielokrotna Projekcja |PLName=Multiple Projection | |||
|UK=Multiple Projection | |||
}} | }} | ||
<br> | <br> |
Revision as of 17:33, 12 June 2017
[Passive] Permanently increase the max MP and optimize the MP consumption for consecutive projections skills. | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Character Level | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 2.5% | 5% | 10% |
2 | 31 | 50 MP | 5% | 10% | 15% |
3 | 39 | 75 MP | 7.5% | 15% | 20% |
4 | 83 | 100 MP | 10% | 20% | 25% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Updates
- 04/27/2017 KR
- Projection Skill MP Cost Reduction decreased.
- Cooldown Reduction decreased.
Alternative Names