Combination: Difference between revisions
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**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready. | **This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready. | ||
*The '''Combination Gauge''' has room for 10 '''Combination Points'''. | *The '''Combination Gauge''' has room for 10 '''Combination Points'''. | ||
**A '''Combination Point''' is gained every time the player switches through a normal combo attack. | **A '''Combination Point''' is gained every time the player switches through a normal combo attack or Active skill. | ||
***The switching attack must connect. | ***Two or more '''Combination Points''' are gained when switching with a Special Active skill. | ||
****The switching attack/skill must connect. | |||
****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching. | ****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching. | ||
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