Flick Shot: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | *The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | ||
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to | *Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far off enemy (and expiring in the process) more often than not. | ||
**Because of this | **Because of this unreliability, it is mostly a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') rather than actually clearing mobs. | ||
*At '''Enhanced''', Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights dealing 8,364% Magical Damage with 2 bullets | *At '''Enhanced''', Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights, dealing 8,364% Magical Damage with 2 bullets or 12,546% Magical Damage with 3. | ||
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Revision as of 14:59, 24 July 2017
[Special Active: Strength] Fire a magic bullet which bounces between enemies. 50% chance to split in to 3 on hit. | |
Switching Skill (Ciel)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Demon Power | 5 | 73 | 14 | 22 |
Skill Information
PvE
Character Level | Damage (Magical) | Triple Shot Chance | Max Hits per Bullet | Number of Bullets |
CP Gain | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
First Hit | Magic Bullet | Explosion | First Hit | Magic Bullet | Explosion | ||||||
5 | 612% | 119% | N/A | 50% | 1 | 15 | N/A | 2 (3) | 4 CP | 200 MP | 12 Seconds |
[Enhanced] 73 | 119% | 1 ~ 15 |
PvP
Character Level | Damage (Magical) | ||
---|---|---|---|
First Hit | Magic Bullet | Explosion | |
5 | 244% | 47% | N/A |
[Enhanced] 73 | 47% |
Skill Traits
Haste Flick Shot | Light Flick Shot | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
Cooldown | MP Usage | ||||
14 | Cooldown decreased to 80% | 9.6 Seconds | 22 | MP Usage decreased to 80% | 160 MP |
Tips and Details
- The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
- Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far off enemy (and expiring in the process) more often than not.
- Because of this unreliability, it is mostly a tool for gaining CP quickly (4 CP for 160 MP with Light) rather than actually clearing mobs.
- At Enhanced, Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights, dealing 8,364% Magical Damage with 2 bullets or 12,546% Magical Damage with 3.
Updates
- 02/12/2015 KR
- MP Usage decreased to 200.
- Damage decrease over time description added.
- 02/26/2015 KR
- Combination Point gain increased from 3 to 4.
- 07/09/2015 KR
- Damage decrease over time description added.
- 09/24/2015 KR
- Added leftover effects from Skill Note.
- [Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
- [Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
- 11/03/2016 KR
- Explosion Tootip in [Enhanced] level added.
- 11/16/2016 KR
- Explosion Tootip in [Enhanced] level added.
- 12/29/2016 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- PvP damage decreased.
Alternative Names