Rolling Smash: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Lord Knight]] || 35 | | [[Lord Knight]] || 35 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 35 || 115% || 547% || rowspan=2 | 2~Unlimited || rowspan=2 | 1 || rowspan=2 | 40 MP || rowspan=2 | 7 Seconds | | align="left" | 35 || 115% || 547% || rowspan=2 | 2~Unlimited || rowspan=2 | 1 || rowspan=2 | 40 MP || rowspan=2 | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 138% || 656% | ||
|} | |} | ||
=== {{PvP}} === | === {{PvP}} === | ||
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| align="left" | 35 || 36% || 175% | | align="left" | 35 || 36% || 175% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 44% || 210% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! colspan=5 | Enhanced Rolling Smash !! colspan= | ! colspan=5 | Enhanced Rolling Smash !! colspan=2 | Critical Rolling Smash | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details | ! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! colspan=2 | Damage !! rowspan=2 | Critical Rate !! rowspan=2 | MP Usage | ! colspan=2 | Damage !! rowspan=2 | Critical Rate !! rowspan=2 | MP Usage | ||
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! Spinning Slash !! Landing Shockwave | ! Spinning Slash !! Landing Shockwave | ||
|- | |- | ||
| | | 70 || rowspan=2 | {{SkillText|Enhanced|80}} || 92% || 437.6% || rowspan=2 | 100% || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 48 MP | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 110.4% || 524.8% | ||
|} | |} | ||
=== {{PvP}} === | === {{PvP}} === | ||
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! Spinning Slash !! Landing Shockwave | ! Spinning Slash !! Landing Shockwave | ||
|- | |- | ||
| | | 70 || 28.8% || 140% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 35.2% || 148% | ||
|} | |} | ||
<br> | <br> |
Revision as of 23:39, 26 July 2017
File:ElSkill3i.png | [Active] Execute an acrobatic roll with your sword. (Super Armor status) |
Vitality Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Lord Knight | 35 |
Skill Information
PvE
Character Level | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Spinning Slash | Landing Shockwave | Spinning Slash | Landing Shockwave | |||
35 | 115% | 547% | 2~Unlimited | 1 | 40 MP | 7 Seconds |
[Enhanced] | 138% | 656% |
PvP
Character Level | Damage (Physical) | |
---|---|---|
Spinning Slash | Landing Shockwave | |
35 | 36% | 175% |
[Enhanced] | 44% | 210% |
Skill Traits
PvE
Enhanced Rolling Smash | Critical Rolling Smash | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details | ||
Damage | Critical Rate | MP Usage | ||||
Spinning Slash | Landing Shockwave | |||||
70 | Critical Hit Rate increased to 100% Damage decreased to 80% |
92% | 437.6% | 100% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
48 MP |
[Enhanced] | 110.4% | 524.8% |
PvP
Enhanced Rolling Smash | ||
---|---|---|
Level Required | Details | |
Damage | ||
Spinning Slash | Landing Shockwave | |
70 | 28.8% | 140% |
[Enhanced] | 35.2% | 148% |
Tips and Details
- Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
- If you are pulled into a suction (such as from Wind Wall, Maelstrom Rage, etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
- It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like Explosive Trap will hit you.
- This skill can be countered.
- Since this move does not negate Status Effects, being squished, stunned, etc. will stop the active.
Updates
- 11/06/2014 KR
- Activation speed increased.
- MP cost decreased.
- Damage redistributed to give more damage towards impact part of the attack.
- 07/23/2015 KR
- Movement distance increased.
- No longer launch the enemy.
- No longer go through the opponent randomly.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- "Absorbing" attribute effect increased.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Absorbing attribute changed to be Critical.
- 01/25/2017 KR
- Spinning Slash damage increased.
- Landing Shockwave damage decreased.
- 03/16/2017 KR
- Spinning duration error when bind by Void Field fixed.
- 04/27/2017 KR
- PvE damage increased.
- PvP Landing Shockwave damage increased.