ECP System: Difference between revisions
→Weapon Switching
(Important to note the Critical activation chance is also increased.) |
|||
Line 20: | Line 20: | ||
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction. | Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction. | ||
*Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high, and when cause critical, the critical damage is boosted by 25%. Range is mid range. | *Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high, and when cause critical, the critical damage is boosted by 25%. Range is mid range. | ||
*Musket: Similar to Revolvers but does more damage, fires slower, | *Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range. | ||
*Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons. | *Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons. | ||
*Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is bit lower then Revolvers. | *Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is bit lower then Revolvers. |