Deadly Shot: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Shooting Guardian]] || 30 | | [[Shooting Guardian]] || 30 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 30 || rowspan=2 | 1323% → 3277% || N/A || 0 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 7 Seconds | | align="left" | 30 || rowspan=2 | 1323% → 3277% || N/A || 0 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 50% || 0 (1) | ||
|} | |} | ||
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| align="left" | 30 || rowspan=2 | 529% → 1310% | | align="left" | 30 || rowspan=2 | 529% → 1310% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=3 | Heavy Deadly Shot !! colspan=2 | Critical Deadly Shot | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! colspan=2 | Details | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Damage !! Cooldown !! MP Usage | ! Damage !! Cooldown !! MP Usage | ||
|- | |- | ||
| {{SkillText|Heavy|130|150}} || 1719.9% → 4260.1% || 10.5 Seconds || {{SkillText|Critical|120}} || 120 MP | |||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Heavy Deadly Shot | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Details | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Damage | ! Damage | ||
|- | |- | ||
| 687.7% → 1703% | |||
|} | |} | ||
<br> | <br> |
Revision as of 23:32, 31 July 2017
[Special Active: Tenacity] Fire a highly compressed magic bullet. The magic bullet does not explode and hits only 1 enemy, but it deals more damage as it travels a longer distance. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Shooting Guardian | 30 |
Skill Information
PvE
Character Level | Damage (Magical) | Penetration | Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Chance | Amount | |||||
30 | 1323% → 3277% | N/A | 0 | 1 | 100 MP | 7 Seconds |
[Enhanced] | 50% | 0 (1) |
PvP
Character Level | Damage (Magical) |
---|---|
30 | 529% → 1310% |
[Enhanced] |
Skill Traits
PvE
Heavy Deadly Shot | Critical Deadly Shot | ||||
---|---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | ||
Damage | Cooldown | MP Usage | |||
Damage increased to 144% Cooldown increased to 120% |
1719.9% → 4260.1% | 10.5 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
PvP
Heavy Deadly Shot |
---|
Details |
Damage |
687.7% → 1703% |
Tips and Details
- When drawing his gun, all surrounding targets will be damaged. Drawing the gun does 55% Physical Damage.
- This skill will not ricochet off targets.
- The skill delay from this skill can allow the user to escape or attack a nearby enemy.
- The bullet can travel about one full screen and a half.
- This skill can be reflected by Counter Switch.
Trivia
- After the removal of Atomic Blaster - Sonic Gun, Deadly Shot becomes the only usable skill whose damage increases over time.
- The skill requires one cannonball to be used, despite the attack itself not involving the use of cannonballs or Chung's cannon in general.
Updates
- 08/27/2015 KR
- Damage increased.
- 01/21/2016 KR
- Fixed issue where not being usable even though possessing more than 1 cannonball.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Heavy effect increased.
- 11/16/2016 KR
- Damage decreased.
- Fixed issue where can activate Awakened Will: Deadly Chaser when the target is too close to Chung.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 06/15/2017 (KR) / 06/28/2017 (NA)
- Freeze frames decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Deadly Shot |
Japan | デッドリーショット | Deadly Shot |
China (Simplified Chinese) | 致命射击 | Deadly Shot |
France | Tir mortel | Deadly Shot |