Impact Detonation: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Shelling Guardian]] || 30 | | [[Shelling Guardian]] || 30 | ||
|} | |} | ||
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| align="left" | 30 || 56% || 371% || 268% || 463% || rowspan=2 | 3 ~ 6 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | | align="left" | 30 || 56% || 371% || 268% || 463% || rowspan=2 | 3 ~ 6 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 67.2% || 445% || 322% || 556% | ||
|} | |} | ||
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| align="left" | 30 || 33.5% || 148% || 107% || 214% | | align="left" | 30 || 33.5% || 148% || 107% || 214% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 40.2% || 178% || 128% || 257% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan=7 | Heavy Impact Detonation !! colspan= | ! colspan=7 | Heavy Impact Detonation !! colspan=2 | Light Impact Detonation | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=5 | Details | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=5 | Details !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan=4 | Damage !! Cooldown !! MP Usage | ! colspan=4 | Damage !! Cooldown !! MP Usage | ||
|- | |- | ||
| | | 40 || rowspan=2 | {{SkillText|Heavy|140|150}} || 78.4% || 519.4% || 375.2% || 648.2% || rowspan=2 | 13.5 Seconds || rowspan=2 | {{SkillText|Light|70}} || rowspan=2 | 56 MP | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 94.08% || 623% || 450.8% || 778.4% | ||
|} | |} | ||
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! colspan=4 | Damage | ! colspan=4 | Damage | ||
|- | |- | ||
| | | 40 || 46.9% || 207.2% || 149.8% || 299.6% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 56.28% || 249.2% || 179.2% || 359.8% | ||
|} | |} | ||
<br> | <br> |
Revision as of 12:47, 1 August 2017
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[Special Active: Tenacity] Shoot cannonballs in rapid succession. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Shelling Guardian | 30 |
Skill Information
PvE
Character Level | Damage | Ammo Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Strike (Physical) | Shots 1-2 (Magical) | Shots 3-5 (Magical) | Final Shot (Magical) | ||||
30 | 56% | 371% | 268% | 463% | 3 ~ 6 | 80 MP | 9 Seconds |
[Enhanced] | 67.2% | 445% | 322% | 556% |
PvP
Character Level | Damage | |||
---|---|---|---|---|
Strike (Physical) | Shots 1-2 (Magical) | Shots 3-5 (Magical) | Final Shot (Magical) | |
30 | 33.5% | 148% | 107% | 214% |
[Enhanced] | 40.2% | 178% | 128% | 257% |
Skill Traits
PvE
Heavy Impact Detonation | Light Impact Detonation | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details | ||||
Damage | Cooldown | MP Usage | ||||||
40 | Damage increased to 144% Cooldown increased to 120% |
78.4% | 519.4% | 375.2% | 648.2% | 13.5 Seconds | MP Usage decreased to 70% | 56 MP |
[Enhanced] | 94.08% | 623% | 450.8% | 778.4% |
PvP
Heavy Impact Detonation | ||||
---|---|---|---|---|
Level Required | Details | |||
Damage | ||||
40 | 46.9% | 207.2% | 149.8% | 299.6% |
[Enhanced] | 56.28% | 249.2% | 179.2% | 359.8% |
Tips and Details
- [Enhanced] Impact Detonation can deal up to 2,412% (997% in PvP) Magical Damage, consuming 6 cannonballs. With Heavy it can deal up to 3,376.8% (1,395.8% in PvP) Magical Damage.
- With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow shares this characteristic.
- Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
- The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).
- This skill is boosted by Tactical Trooper's red cannonballs.
- Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
- The cannonball shots will prevent the target from charging their mana for a Mana Break.
Updates
- 07/10/2014 KR
- Cannonball usage changed.
- Damage increased.
- 07/17/2014 KR
- PvP damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 08/20/2015 KR
- Active → Special Active.
- Moved from Guardian to Shelling Guardian.
- 11/16/2016 KR
- Fixed issue where deal less damage when using red cannonballs.
- 12/01/2016 KR
- Fixed issue where can proc Elements.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 06/29/2017 KR
- Fixed issue where Chung will move forward when using the skill in Tactical Field.
Alternative Names