Chaos Cannon: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Shelling Guardian]] || 35 | | [[Shelling Guardian]] || 35 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 35 || 229% || 2280% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | | align="left" | 35 || 229% || 2280% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 275% || 2736% | ||
|} | |} | ||
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| align="left" | 35 || 91% || 912% | | align="left" | 35 || 91% || 912% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 109% || 1094% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=2 | Light Chaos Cannon !! colspan=5 | Heavy Chaos Cannon | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! MP Cost !! colspan=2 | Damage !! Cooldown | ! MP Cost !! colspan=2 | Damage !! Cooldown | ||
|- | |- | ||
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 240 MP || 40 || rowspan=2 | {{SkillText|Heavy|140|150}} || 320.6% || 3192% || rowspan=2 | 31.5 Seconds | |||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 385% || 3830.4% | ||
|} | |} | ||
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! colspan=2 | Damage | ! colspan=2 | Damage | ||
|- | |- | ||
| | | 40 || 127.4% || 1276.8% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 152.6% || 1531.6% | ||
|} | |} | ||
<br> | <br> |
Revision as of 13:49, 1 August 2017
Requirements
Class | Level Required |
---|---|
Shelling Guardian | 35 |
Skill Information
PvE
Character Level | Damage | Duration | Max Shots | Ammo Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Shell (Physical) |
Explosion (Magical) |
Default | Extra | Default | Extra | ||||
35 | 229% | 2280% | 10 Seconds | 8 | 0 ~ 2 | 1 | 2 ~ 4 | 300 MP | 21 Seconds |
[Enhanced] | 275% | 2736% |
PvP
Character Level | Damage | |
---|---|---|
Shell (Physical) |
Explosion (Magical) | |
35 | 91% | 912% |
[Enhanced] | 109% | 1094% |
Skill Traits
PvE
Light Chaos Cannon | Heavy Chaos Cannon | |||||
---|---|---|---|---|---|---|
Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
MP Cost | Damage | Cooldown | ||||
MP Usage decreased to 80% | 240 MP | 40 | Damage increased to 144% Cooldown increased to 120% |
320.6% | 3192% | 31.5 Seconds |
[Enhanced] | 385% | 3830.4% |
PvP
Heavy Chaos Cannon | ||
---|---|---|
Level Required | Details | |
Damage | ||
40 | 127.4% | 1276.8% |
[Enhanced] | 152.6% | 1531.6% |
Tips and Details
- [Enhanced] Chaos Cannon can deal up to 2,750% (1,090% in PvP) Physical Damage and 27,360% (10,940% in PvP) Magical Damage.
- With Heavy it can deal up to 3,850% (1,526% in PvP) Physical Damage and 38,304% (15,316% in PvP) Magical Damage.
- You can manually fire at a faster rate by repeatedly pressing the key. This reduces Chaos Mode's duration by about 30%.
- After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; red cannonballs boost the damage of these shots.
- Chaos Mode is a special heavy stance that reduces damage by 80% instead of the usual 67%.
- Incapacitating status effects such as petrification prevent Chung from firing, but Chaos Cannon's duration continues.
- Immediately after the skill, Chung is momentarily in regular heavy stance.
- Chung is able to slowly move around in Chaos Mode.
- If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
- This skill flinches mobs for a longer period of time on impact than a normal hit.
- This can make Magmanta unable to retreat.
- If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
Updates
- 03/29/2012 KR
- MP cost decreased from 300 MP to 250 MP.
- Cooldown decreased from 60 seconds to 45 seconds.
- Damage increased.
- 11/07/2013 KR
- Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
- 07/10/2014 KR
- Requires 1 blue cannonball.
- Damage increased.
- Default shots reduced from 9 to 8.
- Fires additional rockets if more cannonballs are used.
- 11/06/2014 KR
- Changed so target cannot get hit by both side cannons.
- 08/20/2015 KR
- MP Usage increased.
- Damage increased.
- 06/30/2016 KR
- Reversed attribute changed to be Light.
- 01/12/2017 KR
- Shell damage increased.
- Explosion damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names