Dynamo Configuration - Pylon: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*It's highly recommended to use this | *It's highly recommended to use this skill in mid-air since orbs cannot be placed on top of each other. | ||
*With '''Arc Tracer''''s [[Hidden Records]] passive at Level 4, duration will increase to 28 seconds. | *With '''Arc Tracer''''s [[Hidden Records]] passive at Level 4, duration will increase to 28 seconds. | ||
**'''[Enhanced] Dynamo Configuration - | **The Particle Beam of '''[Enhanced] Dynamo Configuration - Pylons''' can hit up to 80 times for a total of 3,280% Magical Damage. However, with [[Hidden Records]], it can increase to 107 hits for a total of 4,387% Magical Damage if all hits connect on a target. | ||
*With [[Force Field]], | *With [[Force Field]], the MP cost and cooldown of this skill will be cut in half. When used with the Light skill trait, this skill will cost 3 MP per pylon with 6 seconds of cooldown, allowing you to nigh constantly spam the skill while gaining the MP back. | ||
*The initial cast is capable of triggering titles | *The initial cast is capable of triggering effects from titles but the Particle Beam does not. However, the Particle Beam can trigger equipment set effects such as Secret Dungeon sets. | ||
*For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts. | *For 5 seconds after making the first orb, a maximum of 3 orbs can be made before the cooldown starts. | ||
** If an orb is placed on the 5th | ** If an orb is placed on the 5th second, it's possible to put another 3 orbs with another 5 seconds to make them. | ||
*This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks. | *This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks. | ||
*This skill can activate Elesis' Super Armor from [[Chivalry System|Knight of Annhilation]]. | *This skill can activate Elesis' Super Armor from [[Chivalry System|Knight of Annhilation]]. |