Magic Staff: Difference between revisions
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! Skill Level !! Level Required !! Damage ( | ! Skill Level !! Level Required !! Damage (Magical) !! Activation Chance !! MP Gain !! Staff Knockdown Rate | ||
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| align="left" | 1 || 35 || | | align="left" | 1 || 35 || 300% || 12.5% || rowspan=4 | +5% || -10% | ||
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| align="left" | 2 || 51 || | | align="left" | 2 || 51 || 323% || 15% || -20% | ||
|- | |- | ||
| align="left" | 3 || 59 || rowspan=2 | | | align="left" | 3 || 59 || rowspan=2 | 345% || 17.5% || -30% | ||
|- | |- | ||
| align="left" | 4 || 92 || 20% || -40% | | align="left" | 4 || 92 || 20% || -40% |
Revision as of 21:37, 14 August 2017
- English
- Deutsch
- français
- Bahasa Indonesia
- 中文(简体)
[Passive] Enhance your staff by encasing it in mana. All staff attacks excluding Special/Hyper Active skills will cause a "Space Impact" effect. Fireballs are converted into Energy Balls. |
Requirements
Class | Level Required |
---|---|
Dimension Witch | 35 |
Skill Information
Skill Level | Level Required | Damage (Magical) | Activation Chance | MP Gain | Staff Knockdown Rate |
---|---|---|---|---|---|
1 | 35 | 300% | 12.5% | +5% | -10% |
2 | 51 | 323% | 15% | -20% | |
3 | 59 | 345% | 17.5% | -30% | |
4 | 92 | 20% | -40% |
Modified Combos
: All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.
Combo | Damage |
---|---|
X | 54% Mag. Damage x3 |
XX | 54% Mag. Damage x3 |
XXX | 42% Mag. Damage x2 |
XXX(X~X) | 48% Mag. Damage x2 |
↑X | 56% Mag. Damage x2 |
→→XX | 108% Mag. Damage x6 |
→→↑XZZ | 108% Mag. Damage x6 |
Affected Combos
Magician | Battle Magician |
---|---|
↑Z | ZZZZ |
→→ZZ | →→ZXXX |
Tips and Details
- The energy balls push enemies a lot more than fireballs; spamming them will greatly push the enemies.
- The MP regain doesn't only affect the staff hits, it also affects all hits including special actives.
- Magic Staff actually deals Physical Damage, despite what the tooltip says. The damage is also slightly lower, at 327% for level 3 and 4, but due to Dimension Witch's high base Physical Attack, this still makes it deal a lot more damage than if it were Magical Damage.
- Magic Staff works with Active skills like Energy Drain and Energy Wave.
- Magic Staff will cause delays to be canceled, allowing enemies to move freely.
- Magic Staff can also crit and activate elements and Special Attack Effects.
- Magic Staff will trigger itself guaranteed on enemies close to eachother, even back onto a target that was already hit previously, effectively making it do splash damage.
Trivia
- Magic Staff works similarly to Vibe Shot.
Updates
- 03/27/2014 KR
- Fixed damage display error.
- 08/06/2015 KR
- Added effect changing basic command to Starball, apart from Magical Makeup.
- 08/13/2015 KR
- Activation Chance now adjusted according to skill level.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- MP Gain Increase effect added.
- Staff Knockdown Rate Decrease effect added.
- 11/03/2016 (KR) / 11/23/2016 (NA)
- Activation Chance decreased.
- 06/15/2017 (KR) / 06/28/2017 (NA)
- MP Gain decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 마력의 지팡이 | Magical Staff |
Japan | 魔力の杖 | Magical Staff |
China (Simplified Chinese) | 魔力法杖 | Magical Staff |
France | Baguette magique | Magical Staff |