Fesseln: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Apostasia]] || 45 | | [[Apostasia]] || 45 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 45 || rowspan=2 | 2245% || rowspan=2 | 1.5% || 5 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | | align="left" | 45 || rowspan=2 | 2245% || rowspan=2 | 1.5% || 5 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 7.5 Seconds | ||
|} | |} | ||
==={{PvP}}=== | ==={{PvP}}=== | ||
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| align="left" | 45 || rowspan=2 | 628% || rowspan=2 | 1% | | align="left" | 45 || rowspan=2 | 628% || rowspan=2 | 1% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! colspan= | ! colspan=2 | Regenerating (1) Fesseln !! colspan=2 | Evil Fesseln | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! MP Recovery !! MP Burn | ! MP Recovery !! MP Burn | ||
|- | |- | ||
| {{SkillText|Regenerating (1)|25|50}} || 50 MP || {{SkillText|Evil|3}} || -18 MP | |||
|} | |} | ||
<br> | <br> |
Revision as of 23:19, 16 August 2017
Requirements
Class | Level Required |
---|---|
Apostasia | 45 |
Skill Information
PvE
Character Level | Explosion (Magical) | Fesseln | MP Usage | Cooldown | |
---|---|---|---|---|---|
HP/MP Recover | Duration | ||||
45 | 2245% | 1.5% | 5 Seconds | 100 MP | 8 Seconds |
[Enhanced] | 7.5 Seconds |
PvP
Character Level | Explosion (Magical) | Fesseln |
---|---|---|
HP/MP Recover | ||
45 | 628% | 1% |
[Enhanced] |
Skill Traits
Regenerating (1) Fesseln | Evil Fesseln | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Recovery | MP Burn | ||
25% chance of regaining 50% of the MP Usage | 50 MP | Skill will burn 3 MP per hit | -18 MP |
Tips and Details
- The skill continues to stay active as you die letting Ain stay alive when killed in midair or off a platform.
- Contrary to what the tooltip description says, the HP regeneration is not taken from the enemy's health.
- While not mentioned anywhere in the tooltip, enemies will receive the debuff "Shackle" which reduces the target's attack speed once the Shackle Link connects. Currently, the attack speed reduction's effectiveness is unknown but seems quite high. The debuff also has a 10-second duration which acts separate from the skill itself, staying on after the Shackle Link is broken.
Trivia
- This skill's name is German and can either stand for the verbs bind and restrain or the plural of the noun shackle.
- In Europe, Vincire is Latin and means to bind.
Updates
- 02/23/2017 (KR) / 3/15/2017 (NA)
- Damage decreased.
- 03/30/2017 KR
- Fixed issue where can hit the target behind you in [Enhanced] level.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names