Freiturnier: Difference between revisions
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→Heavy Stance
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While guarding, Chung can counterattack. | While guarding, Chung can counterattack. | ||
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing. | *Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing. | ||
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage | *Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | ||
The Heavy Stance counterattacks can be enhanced with certain passives. | The Heavy Stance counterattacks can be enhanced with certain passives. | ||
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the {{CX}} counter | *[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the {{CX}} counter. | ||
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | *[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | ||
*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]]. | *[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]]. |