Dark Magician: Difference between revisions
→Additional Combos
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| [[File:DMCombo1.png]] | | [[File:DMCombo1.png]] | ||
| '''Dark Plasma Ball''' | | '''Dark Plasma Ball''' | ||
Fires two fireballs and retreat backwards while projecting a dark plasma ball. It | Fires two fireballs and retreat backwards while projecting a dark plasma ball. It does 10 hits and dissipates faster if more targets are around. | ||
*''Post KR 06/26/2014 patch:'' | *''Post KR 06/26/2014 patch:'' | ||
**MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 9 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits. | **MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 9 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits. | ||
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| [[File:DMCombo2New.png]] | | [[File:DMCombo2New.png]] | ||
| '''Surprise Plasma Ball''' | | '''Surprise Plasma Ball''' | ||
After smacking the enemy once while running, teleport above them and smash down | After smacking the enemy once while running, teleport above them and smash down. Ends by retreating backwards while projecting a dark plasma ball. The Plasma Ball dissipates faster with more targets. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | | align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | ||
| '''Plasma Ball Combos''' | | '''Plasma Ball Combos''' | ||
Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. Plasma balls have the same properties as other combos. The Plasma Ball dissipates faster with more targets. | ||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> |