Airelinna - Nymph: Difference between revisions
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Revision as of 10:09, 15 October 2017
File:SI Airelinna.png | [Special Active: Tenacity] Summon fairies of the forest to buff the surrounding areas. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Wind Sneaker | Lv. 20 | 55 | 5 | Airelinna - Sylph |
Skill Information
Skill Level | Level Required | Buff | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
HP Recovery | Mag./Phy. Attack |
Attack Speed |
Movement Speed |
Jump Speed | |||||
1 | 55 | 0.40% | 8% | 20 Seconds | 120 MP | 20 Seconds | |||
2 | 0.46% | 9% | |||||||
3 | 58 | 0.52% | 10% | ||||||
4 | 62 | 0.58% | 11% | ||||||
5 | 66 | 0.64% | 12% | ||||||
6 | 70 | 0.7% | 13% | ||||||
7 | 74 | 0.76% | 14% | ||||||
8 | 78 | 0.82% | 15% | ||||||
9 | 82 | 0.88% | 16% |
Tips and Details
- The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
- This makes this skill more favorable to use with combos over Special Actives.
- The attack/movement/jump speed bonus will stack with the character's natural attack/movement/jump speed, permitting for very quick basic combos and skills and improving DPS drastically.
- For only the caster, it is possible to move out of delays from skills and awakening.
- This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
- Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
- It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evasion. This also applies to the caster.
- Healing is based on character's maximum health.
- Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
- Airelinna will no longer heal being stunned (i.e. Sharp Fall) or being frozen from Binding Circle.
- In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
- Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
- Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
- These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
- In NA, this combination is considered a bug and anyone using this tactic may be subject to punishment. Please be cautious when using this skill.
- Extremely useful in the Challenge mode of Henir's Time and Space as recovery items cannot be used.
Updates
- 07/04/2013 KR
- Added +damage effect.
- 09/12/2013 KR
- Cooldown and Duration now adjusted to 20 seconds respectively.
- MP Usage increased by 20 MP.
- 05/15/2014 KR
- Fixed problem of allies being able to mana-break/recover MP/charge Awakening.
- 02/05/2015 KR
- HP Recovery decreased.
- Physical/Magical Attack Increase decreased.
- Attack/Movement/Jump Speed Increase decreased.
- 06/04/2015 KR
- Fixed error where HP Recovery is not working.
- 07/23/2015 KR
- Airelinna - Nymph deleted, effect from original Airelinna was reinstated.
Alternative Names