Equipment: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="250px" | Physical / Magical Attack | ||
| Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB | | Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB | ||
| rowspan= | | rowspan=5 | | ||
*''[[Equipment#Job Class Modifier (Base)|BCM]]'' = Base Job Class Modifier (based on your class) | *''[[Equipment#Job Class Modifier (Base)|BCM]]'' = Base Job Class Modifier (based on your class) | ||
*''[[Equipment#Job Class Modifier (Incremental)|ICM]]'' = Incremental Job Class Modifier (based on your class) | *''[[Equipment#Job Class Modifier (Incremental)|ICM]]'' = Incremental Job Class Modifier (based on your class) | ||
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| ???? | | ???? | ||
|- | |- | ||
! HP | ! HP<br>(before the release of 3rd Jobs) | ||
| HP Value = (85 + 15 × EL) × BCM × (HPG + ((HR + ETL) × 0.1)) × PM × EB | | HP Value = (85 + 15 × EL) × BCM × (HPG + ((HR + ETL) × 0.1)) × PM × EB | ||
|- | |||
! HP<br>(after the release of 3rd Jobs) | |||
| ???? | |||
|- | |- | ||
| colspan=3 | After calculation, the final result should be rounded to the nearest whole number. | | colspan=3 | After calculation, the final result should be rounded to the nearest whole number. |