Energy Activation/zh-hans: Difference between revisions

m
Text replacement - "击晕" to "眩晕"
m (Text replacement - "(\[\[ *:?|link *=) *Elements\/([^]]*)\]\]" to "${1}Enchanting Equipment/${2}]]")
m (Text replacement - "击晕" to "眩晕")
 
(3 intermediate revisions by 3 users not shown)
Line 22: Line 22:
! 技能等级 !! 所需等级 !! 击倒值减少 !! 异常状态持续时间减少
! 技能等级 !! 所需等级 !! 击倒值减少 !! 异常状态持续时间减少
|-
|-
| align="left" | 1 || 35 || % || %
| align="left" | 1 || 35 || 10% || 15%
|-
|-
| align="left" | 2 || 54 || % || %
| align="left" | 2 || 54 || 20% || 25%
|-
|-
| align="left" | 3 || 66 || 30% || 35%
| align="left" | 3 || 66 || 30% || 35%
|-
| align="left" | 4 || 93 || 40% || 45%
|}
|}
<br>
<br>


== 细节与贴士 ==  
== 细节与贴士 ==  
*虽然'''气力激活'''能够减少Debuff的持续时间,但不足以为反击或逃跑创造机会。尽管如此,也能够迫使你的对手在击晕你后尽快继续连段,并减少[[Enchanting Equipment/zh-hans|武器结晶属性]]的效果。
*虽然'''气力激活'''能够减少Debuff的持续时间,但不足以为反击或逃跑创造机会。尽管如此,也能够迫使你的对手在眩晕你后尽快继续连段,并减少[[Attributing Equipment/zh-hans|武器结晶属性]]的效果。
<br>
<br>


Line 43: Line 45:


{{SDSkillsCN}}
{{SDSkillsCN}}
[[Category:2转被动技]]