Soul Sigil: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | *If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | ||
*The Spirit Body attacks do not induce hitstun | *The Spirit Body attacks do not induce hitstun. | ||
*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | *Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | ||
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party. | *While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party. | ||
**When alone, the total damage of this skill is 1,998% Magical Damage on a single target. (This includes casting damage) | **When alone, the total damage of this skill is 1,998% Magical Damage on a single target. (This includes casting damage) | ||
**When in a party, the total damage of this skill is 2,362% Magical Damage on a single target. (This includes casting damage) | **When in a party, the total damage of this skill is 2,362% Magical Damage on a single target. (This includes casting damage) | ||
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party however. It will not affect the duration of the Sigil on one of your party members. | *The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members. | ||
**Because it's an | **Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit. | ||
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