Magic Missile/fr: Difference between revisions
From Elwiki
m (Text replacement - "__NOTOC__ \{\{([^{])" to "__NOTOC__{{$1") |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Magic Missile}} | __NOTOC__{{Languages|Magic Missile}}{{DISPLAYTITLE:Projectile magique}} | ||
{{DISPLAYTITLE: Projectile magique}} | <div style="float: right;">{{#ev:youtube|4koZwakYcPA|300}}</div> | ||
<div style="float: right;">{{#ev:youtube| | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
{| cellpadding="5" | |||
|- | |- | ||
| [[Image:AishaS30.png]] | | [[Image:AishaS30.png]] | ||
| ' | | {{SkillTypeFR|SA|S}} Aisha libère une boule magique concentrée d'énergie qui poursuit les adversaires. La vitesse du projectile augmente de 30% en booster. | ||
|- | |||
| | |||
| {{SkillTextFR|True|MagicMissile}} | |||
|- | |||
| | |||
| {{SkillTextFR|Memorize}} | |||
|} | |} | ||
<br> | <br> | ||
== | == Conditions == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! | ! Spécialisation !! Niveau requis | ||
|- | |- | ||
| [[High Magician/fr|Archimage]] || | | [[High Magician/fr|Archimage]] || 15 | ||
|} | |} | ||
<br> | <br> | ||
== Informations == | == Informations de la compétence == | ||
=== {{Donjon}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! | ! rowspan=2 | Niveau requis !! rowspan=2 | Dégâts (magiques) !! rowspan=2 | Durée de l'hitstun !! colspan=2 | Coups max. !! rowspan=2 | Durée !! rowspan=2 | Coût en PM !! rowspan=2 | Temps de rechargement | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Normal !! En booster | |||
|- | |- | ||
| align="left" | | | align="left" | 15 || rowspan=2 | 490% || 2 secondes || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 secondes || rowspan=2 | 150 PM || rowspan=2 | 11 secondes | ||
| rowspan= | |||
| rowspan= | |||
| rowspan= | |||
| rowspan= | |||
|- | |- | ||
| align="left" | | | align="left" | [Fort] || 3 secondes | ||
|} | |||
=== {{JcJ}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Niveau requis !! Dégâts (magiques) | |||
|- | |- | ||
| align="left" | | | align="left" | 15 || rowspan=2 | 137% | ||
|- | |- | ||
| align="left" | 4 || | | align="left" | [Fort] | ||
|} | |||
<br> | |||
== [[Skill Traits/fr|Attributs de la compétence]] == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! colspan=6 | Endurant Projectile magique !! colspan=2 | Mortel Projectile magique | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! rowspan=3 | Niveau requis !! rowspan=3 | Effet de l'attribut !! colspan=4 | Détails !! rowspan=3 | Effet de l'attribut !! Détails | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! rowspan=2 | Durée de l'hitstun !! colspan=2 | Coups max. !! rowspan=2 | Durée !! rowspan=2 | Temps de rechargement | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Normal !! En booster | |||
|- | |- | ||
| | | 40 || rowspan=2 | {{SkillTextFR|Persistent2|125}} || 2.5 secondes || rowspan=2 | 10 || rowspan=2 | 14 || rowspan=2 | 7.5 secondes || rowspan=2 | {{SkillTextFR|Critical|130}} || rowspan=2 | 195 PM | ||
|- | |- | ||
| | | [Fort] || 3.75 secondes | ||
| | |} | ||
<br> | |||
== Détails et astuces == | |||
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency. | |||
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile. | |||
* The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward. | |||
** Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them. | |||
** When Magic Missile kills a target, it will homing the closet target. | |||
* When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs. | |||
<br> | <br> | ||
== [[ | == Updates == | ||
''' | *03/29/2013 KR | ||
** Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change: | |||
''' | *** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them. | ||
****However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again. | |||
*11/06/2014 KR | |||
**Damage increased. | |||
**Added Damage Penalty after travels further. | |||
***Damage decreased by 14.5% per second. | |||
*08/06/2015 KR | |||
**MP cost changed to 150 MP | |||
**Projectile speed increased (including when Awakening) and hit count increased. | |||
**Damage decrease overtime effect deleted. | |||
*10/08/2015 (KR) / 03/16/2016 (NA) | |||
**Projectile speed slightly decreased. | |||
**After certain time, it won't give hitstun. | |||
*02/04/2016 KR | |||
**Magic Projectile tracking speed decreased. | |||
*06/30/2016 (KR) / 07/13/2016 (NA) | |||
**Duration decreased. | |||
**Hitstun Duration decreased. | |||
**'''Enhanced''' attribute changed to be '''Persistent'''. | |||
**'''Heavy''' attribute changed to be '''Critical'''. | |||
*10/13/2016 KR | |||
**Damage error fixed. | |||
*01/12/2017 KR | |||
**Damage decreased. | |||
*04/27/2017 KR | |||
**Damage increased. | |||
<br> | <br> | ||
== | == Noms alternatifs == | ||
{{AlternateLanguagesFR | |||
|Color={{ColorSel|CharLight|Aisha}} | |||
|KR=매직 미사일 |KRName=Missile magique | |||
|IT=Proiettile Magico |ITName=Projectile magique | |||
|UK=Magical Missile |UKName=Missile magique | |||
|JP=マジックミサイル |JPName=Missile magique | |||
|CN=魔气弹 |CNName=Missile magique | |||
|PL=Magiczny Pocisk |PLName=Projectile magique | |||
|DE=Magisches Geschoss |DEName=Projectile magique | |||
|ES=Proyectil mágico |ESName=Projectile magique | |||
|BR=Míssil Arcano |BRName=Missile arcanique | |||
|NA=Magic Missile |NAName=Missile magique | |||
}} | |||
<br> | <br> | ||
{{HMSkillsFR}} | {{HMSkillsFR}} |
Revision as of 22:26, 5 January 2018
[Spécial actif : force] Aisha libère une boule magique concentrée d'énergie qui poursuit les adversaires. La vitesse du projectile augmente de 30% en booster. | |
Renforcement
| |
Mémorisation possible
|
Conditions
Spécialisation | Niveau requis |
---|---|
Archimage | 15 |
Informations de la compétence
Donjon
Niveau requis | Dégâts (magiques) | Durée de l'hitstun | Coups max. | Durée | Coût en PM | Temps de rechargement | |
---|---|---|---|---|---|---|---|
Normal | En booster | ||||||
15 | 490% | 2 secondes | 7 | 11 | 6 secondes | 150 PM | 11 secondes |
[Fort] | 3 secondes |
JcJ
Niveau requis | Dégâts (magiques) |
---|---|
15 | 137% |
[Fort] |
Attributs de la compétence
Endurant Projectile magique | Mortel Projectile magique | ||||||
---|---|---|---|---|---|---|---|
Niveau requis | Effet de l'attribut | Détails | Effet de l'attribut | Détails | |||
Durée de l'hitstun | Coups max. | Durée | Temps de rechargement | ||||
Normal | En booster | ||||||
40 | Portée et durée passent à 125% | 2.5 secondes | 10 | 14 | 7.5 secondes | La consommation de ressource augmente et passe à 130%. Les effets défensifs et 50% de la défense sont ignorés en donjon, 25% en JcJ |
195 PM |
[Fort] | 3.75 secondes |
Détails et astuces
- Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
- Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
- The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
- Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
- When Magic Missile kills a target, it will homing the closet target.
- When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
Updates
- 03/29/2013 KR
- Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
- The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
- However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
- The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
- Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
- 11/06/2014 KR
- Damage increased.
- Added Damage Penalty after travels further.
- Damage decreased by 14.5% per second.
- 08/06/2015 KR
- MP cost changed to 150 MP
- Projectile speed increased (including when Awakening) and hit count increased.
- Damage decrease overtime effect deleted.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- Projectile speed slightly decreased.
- After certain time, it won't give hitstun.
- 02/04/2016 KR
- Magic Projectile tracking speed decreased.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Duration decreased.
- Hitstun Duration decreased.
- Enhanced attribute changed to be Persistent.
- Heavy attribute changed to be Critical.
- 10/13/2016 KR
- Damage error fixed.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- Damage increased.
Noms alternatifs
Compétences de Archimage | ||||||||
---|---|---|---|---|---|---|---|---|
|