Dark Magician: Difference between revisions
→Additional Combos
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| '''Surprise Plasma Ball''' | | '''Surprise Plasma Ball''' | ||
After smacking the enemy once while running, teleport above them and smash down. Ends by retreating backwards while projecting a dark plasma ball. The Plasma Ball dissipates faster with more targets. | After smacking the enemy once while running, teleport above them and smash down. Ends by retreating backwards while projecting a dark plasma ball. The Plasma Ball dissipates faster with more targets. | ||
*''Post 08/06/2015 KR patch:'' | |||
**Last launched changed to a retreat plasma ball. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| '''Midair Plasma Ball''' | | '''Midair Plasma Ball''' | ||
After creating a magic circle, fire a plasma ball from the tip of your staff. The plasma ball can move diagonally slowly. | After creating a magic circle, fire a plasma ball from the tip of your staff. The plasma ball can move diagonally slowly. | ||
*''Post 08/06/2015 KR patch:'' | |||
**New combo added. | |||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| '''Plasma Ball Combos''' | | '''Plasma Ball Combos''' | ||
Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. Plasma balls have the same properties as other combos. The Plasma Ball dissipates faster with more targets. | Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. Plasma balls have the same properties as other combos. The Plasma Ball dissipates faster with more targets. | ||
*''Post 08/06/2015 KR patch:'' | |||
**New combo added. | |||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> |