Sword Taker: Difference between revisions
→Additional Combos
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After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, finishes by swinging your sword upward launching the enemy upwards. | After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, finishes by swinging your sword upward launching the enemy upwards. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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After doing the {{CX}}{{CX}} combo, pressing {{CZ}} will slash once and press the {{CZ}} button again to perform a flurry of consecutive slashes. While slashing, you can interrupt with skills. You will be in '''Super Armor''' while slashing and will burn 2 MP per slash. | After doing the {{CX}}{{CX}} combo, pressing {{CZ}} will slash once and press the {{CZ}} button again to perform a flurry of consecutive slashes. While slashing, you can interrupt with skills. You will be in '''Super Armor''' while slashing and will burn 2 MP per slash. | ||
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{{CX}} 285% Phy. Damage <br> | {{CX}} 285% Phy. Damage <br> | ||
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Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing. Its possible to catch the victim after the final swing with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}. | Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing. Its possible to catch the victim after the final swing with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}. | ||
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{{CX}} 285% Phy. Damage <br> | {{CX}} 285% Phy. Damage <br> | ||
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After slashing the air, perform a diagonal aerial dive then slash through the enemies. | After slashing the air, perform a diagonal aerial dive then slash through the enemies. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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{{CZ}} 87% Phy. Damage | {{CZ}} 87% Phy. Damage | ||
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=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|01/17/2012 KR|{{*}}Launching distance of {{CDR}}{{CZ}}{{CZ}}{{CZ}} decreased.<br> | |||
{{*}}{{CX}}{{CX}}{{CZ}}{{CConZ}} changed to {{CX}}{{CX}}{{CZ}}{{CZ}}. Super Armor and MP Burn added to final {{CZ}}.|text-align=left}} • | |||
{{tt|04/20/2015 KR|{{*}}Pushing distance of {{CDR}}{{CZ}}{{CZ}}{{CZ}} and {{CX}}{{CX}}{{CZ}}{{CZ}} increased.|text-align=left}} • | |||
{{tt|08/06/2015 KR|{{*}}{{CX}}{{CX}}{{CZ}}{{CZ}} no longer knocks down and can be cancelled with skills.<br> | |||
{{*}}Added [[Blade Master]]'s {{CX}}{{CZ}}{{CZ}}{{CZ}} to '''Sword Taker'''. Removed launch from second {{CZ}} and launch of final {{CZ}} was altered to allow combos.<br> | |||
{{*}}Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.|text-align=left}} • | |||
{{tt|01/28/2016 KR|{{*}}Fixed final hit of {{CX}}{{CX}}{{CZ}}{{CZ}} not dealing damage.|text-align=left}} • | |||
{{tt|12/01/2016 KR|{{*}}Hitstun of {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} increased. Fixed issue where final {{CZ}} didn't work.|text-align=left}} | |||
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