Royal Guard: Difference between revisions

(→‎Additional Combos: The 3rd X is part of Sniper Mode; redundant.)
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== Tips and Details ==
== Tips and Details ==
*In '''Sniper Mode''', Lu's {{CZ}} projectiles only cost 3 MP, and return 4 MP per hit on a single enemy, for 9 MP net-gain per {{CZ}}. Ciel's {{CZ}} projectiles, on the other hand, cost 15 MP, and have the same MP gain as Lu's, resulting in a net-loss of 3 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
*In '''Sniper Mode''', Lu's {{CZ}} projectiles only cost 3 MP and return 4 MP per hit on a single enemy for 9 MP net gain per {{CZ}}. Ciel's {{CZ}} projectiles, on the other hand, cost 15 MP and have the same MP gain as Lu's, resulting in a net loss of 3 MP per {{CZ}}. (Values represent base with 0 "MP Gain on Attack" stat)
*The '''Sniper Mode''' {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase, but not the other effects, though it has infinite piercing by default.
*The '''Sniper Mode''' {{CX}} blast for both characters, including the aimed variant from [[Noblesse]], is affected by [[Soul Collector]]'s damage increase but not the other effects, though it has infinite piercing by default.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack.
**The blast reaches its maximum damage the moment it has used up 20 MP total. You can still hold it for quite some time after but that only serves to delay the attack.
*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch, display odd and potentially glitched behaviour:
*Most of '''Lu''''s variations on '''Royal Guard''''s combos that were added during the unification patch display odd and potentially glitched behavior:
**Lu's '''Sniper Mode''' {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increase and have infinite piercing by default, despite her {{CDR}}{{CX}}{{CZ}}{{CConZ}} being affected properly and only piercing a maximum of 3 times due to this.
**Lu's '''Sniper Mode''' {{CZ}} projectiles are not affected by [[Soul Collector]]'s piercing/range increase and have infinite piercing by default, despite her {{CDR}}{{CX}}{{CZ}}{{CConZ}} being affected properly and only piercing a maximum of 3 times due to this.
**Lu's '''Sniper Mode''' {{CX}} blast will always have a start-up time and always consume a minimum of 15 MP, doing slightly charged damage, even if you just tap the X key, unless you aim it up or down (with [[Noblesse]]'s combo). Ciel's {{CX}} blast can be released instantaneously at any time for the basic 10 MP cost.
**Lu's '''Sniper Mode''' {{CX}} blast will always have a start-up time and always consume a minimum of 15 MP, doing slightly charged damage, even if you just tap the X key, unless you aim it up or down (with [[Noblesse]]'s combo). Ciel's {{CX}} blast can be released instantaneously at any time for the basic 10 MP cost.
**Lu will fire a 4th projectile on the 5th barrage of her  '''Sniper Mode''' {{CZ}} combo that deals another 142% Magical Damage, but isn't affected by Soul Collector's damage increase and does not consume or grant any MP.  
**Lu will fire a 4th projectile on the 5th barrage of her  '''Sniper Mode''' {{CZ}} combo that deals another 142% Magical Damage but isn't affected by Soul Collector's damage increase and does not consume or grant any MP.  
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