Little Specter: Difference between revisions
→Additional Combos
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| [[Image:ALS Combo1.png]] | | [[Image:ALS Combo1.png]] | ||
| '''Backstab Slash''' | | '''Backstab Slash''' | ||
After doing | After doing {{CDR}}{{CX}}, instead of a hitstun, you will launch the enemy, rush behind and slash upwards with a phantom claw. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| [[Image:ALS_Combo2.png]] | | [[Image:ALS_Combo2.png]] | ||
| '''Spinning Spear Claw''' | | '''Spinning Spear Claw''' | ||
While doing {{CX}}{{CX}}{{CX}}{{CConX}}, you can end the combo straight away by slashing enemies with a phantom claw. You can send out the phantom claw anytime during the combo by pressing {{CZ}}. | |||
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{{CX}} 220% Phy. Damage <br> | {{CX}} 220% Phy. Damage <br> | ||
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| [[Image:ALS_Combo3.png]] | | [[Image:ALS_Combo3.png]] | ||
| '''Fox Pounce''' | | '''Fox Pounce''' | ||
After doing | After doing {{CDRU}}{{CZ}}, you will blink diagonally downwards and slash enemies with a phantom claw. Phantom claw attack will only appear when you are on the ground. The blink does not have infinite range and will fail if used too high. | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
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| align="center" |{{CDR}}{{CZ}}{{CX}} | | align="center" |{{CDR}}{{CZ}}{{CX}} | ||
| '''Dash Pounce''' | | '''Dash Pounce''' | ||
After doing | After doing {{CDR}}{{CZ}}, you can send out a phantom claw. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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{{CX}} 31% Phy. Damage x2<br> | {{CX}} 31% Phy. Damage x2<br> | ||
|} | |} | ||
=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|04/20/2015 |{{*}} {{CDRU}}{{CZ}}{{CX}} hitbox changes to follow the visual effect, so the hitbox becomes smaller.|text-align=left}} • | |||
{{tt|09/03/2015 KR|{{*}}Added new {{CDR}}{{CZ}}{{CX}} combo.|text-align=left}} • | |||
{{tt|09/10/2015 KR|{{*}}{{CDRU}}{{CZ}}{{CX}} Cancel Point timing changed. | |||
{{*}}Fixed {{CDRU}}{{CZ}}{{CX}} not being able to be used as secret art starter.|text-align=left}} • | |||
{{tt|03/10/2016 KR|{{*}}Fixed issue where Eun's hand effect not being confirmed properly.|text-align=left}} • | |||
{{tt|06/30/2016 KR|{{*}}Fixed {{CDR}}{{CZ}}{{CX}} problem of hit remaining longer than visuals.|text-align=left}} | |||
<br> | <br> | ||