Siege Shelling: Difference between revisions
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*'''[Enhanced] Siege Shelling''' can deal up to 3,835% (1,530% in PvP) Magical Damage. | *'''[Enhanced] Siege Shelling''' can deal up to 3,835% (1,530% in PvP) Magical Damage. | ||
**With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage. | **With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage. | ||
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance | *Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. | ||
**This will also mean that this skill will not generate MP for your Pet. | **This will also mean that this skill will not generate MP for your Pet. | ||
**'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]]. | **'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]]. |
Revision as of 03:20, 22 February 2018
[Active] Siege Mode Stance | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Guardian | 10 |
Skill Information
PvE
Level Required | Damage | Aim Range | Range Increase (From 800) |
Max Input Count |
Chance to use no ammo |
Ammo Reloaded | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | Upward | Downward | Depth | Initial | Standby | |||||||
Initial | Final | |||||||||||||
10 | 655% | 655% | 441% | 551% | ~50° | ~30° | 45° | 37% | 7 | 30% | 1 | 20 MP | 2 MP per second | 5 Seconds |
[Enhanced] | 786% | 786% | 529% | 661% |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | ||
Initial | Final | |||
10 | 262% | 262% | 176% | 220% |
[Enhanced] | 314% | 314% | 211% | 264% |
Skill Traits
Enhanced Siege Shelling | Persistent Siege Shelling |
---|---|
Attribute Effect | Attribute Effect |
Critical Hit Rate increased to 100% Damage decreased to 80% |
Skill will reduce 5 KD per hit |
Tips and Details
- Reload is not affected by Enhanced Siege Shelling.
- Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
- The missiles pierce once and explode after traveling a set distance or hitting a second target.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- The missile can deal splash damage when attacking targets that are grouped together.
- Some wide enemies can be hit by both explosions without the need for proper spacing or a second target.
- The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
- The distance explosion has a lingering hitbox.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- [Enhanced] Siege Shelling can deal up to 3,835% (1,530% in PvP) Magical Damage.
- With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage.
- Normal MP regeneration while attacking in Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance.
- This will also mean that this skill will not generate MP for your Pet.
- Siege Shelling can still generate MP by activating certain Special Effects or title effects.
- By having enough Movement Speed, it is possible to catch after the seventh shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper Reload.
- Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.
- With the introduction of Awakened Will: Tactical Trooper, Tactical Trooper can simply continue to fire indefinitely so long as he has ammo.
- Be careful to not use this Skill while pixels away from a ledge behind you, since the Reload hit will make Chung to lightly back up for a moment, potentially interrupting the Skill.
Updates
- 03/29/2012 KR
- Decreased height range by 45°.
- 07/04/2013 KR
- Chance to not consume cannonballs added.
- 07/10/2014 KR
- Fires tangible projectiles.
- Range increased and angles changed.
- Damage increased.
- Skill note effect doubled from 15% to 30%.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 08/20/2015 KR
- Initial casting motion speed increased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Persistent KD reduction decreased.
- 08/11/2016 KR
- Fixed issue where Reload is not affected by Skill Trait.
- 12/29/2016 KR
- Reload and Strike damage increased.
- Shot damage decreased.
- 04/27/2017 KR
- PvE damage increased.