Siege Shelling: Difference between revisions

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*'''[Enhanced] Siege Shelling''' can deal up to 3,835% (1,530% in PvP) Magical Damage.
*'''[Enhanced] Siege Shelling''' can deal up to 3,835% (1,530% in PvP) Magical Damage.
**With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage.
**With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage.
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking.
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
**This will also mean that this skill will not generate MP for your Pet.
**This will also mean that this skill will not generate MP for your Pet.
**'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]].
**'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]].

Revision as of 03:20, 22 February 2018

[Active]
Siege Mode Stance
  • - Siege Cannon Attack (consumes 1 cannonball, maximum of 7 attacks, 1 penetration)
  • - Melee Cannon Attack (ends the skill)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Guardian 10


Skill Information

PvE

Level Required Damage Aim Range Range
Increase
(From 800)
Max Input
Count
Chance to
use no ammo
Ammo Reloaded MP Usage Cooldown
Reload
(Physical)
Cannon Attack
(Physical)
Cannonball Blast (Magical) Upward Downward Depth Initial Standby
Initial Final
10 655% 655% 441% 551% ~50° ~30° 45° 37% 7 30% 1 20 MP 2 MP per second 5 Seconds
[Enhanced] 786% 786% 529% 661%

PvP

Level Required Damage
Reload
(Physical)
Cannon Attack
(Physical)
Cannonball Blast (Magical)
Initial Final
10 262% 262% 176% 220%
[Enhanced] 314% 314% 211% 264%


Skill Traits

Enhanced Siege Shelling Persistent Siege Shelling
Attribute Effect Attribute Effect
Critical Hit Rate increased to 100%
Damage decreased to 80%
Skill will reduce 5 KD per hit


Tips and Details

  • Reload is not affected by Enhanced Siege Shelling.
  • Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
  • The missiles pierce once and explode after traveling a set distance or hitting a second target.
    • The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
      • The missile can deal splash damage when attacking targets that are grouped together.
      • Some wide enemies can be hit by both explosions without the need for proper spacing or a second target.
      • The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
    • The distance explosion has a lingering hitbox.
  • [Enhanced] Siege Shelling can deal up to 3,835% (1,530% in PvP) Magical Damage.
    • With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage.
  • Normal MP regeneration while attacking in Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance.
    • This will also mean that this skill will not generate MP for your Pet.
    • Siege Shelling can still generate MP by activating certain Special Effects or title effects.
  • By having enough Movement Speed, it is possible to catch after the seventh shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper Reload.
  • Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.
  • Be careful to not use this Skill while pixels away from a ledge behind you, since the Reload hit will make Chung to lightly back up for a moment, potentially interrupting the Skill.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume cannonballs added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased and angles changed.
    • Damage increased.
    • Skill note effect doubled from 15% to 30%.
  • 07/17/2014 KR
    • Range error fixed.
    • PvP damage decreased.
  • 04/20/2015 KR
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
  • 08/20/2015 KR
    • Initial casting motion speed increased.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Persistent KD reduction decreased.
  • 08/11/2016 KR
    • Fixed issue where Reload is not affected by Skill Trait.
  • 12/29/2016 KR
    • Reload and Strike damage increased.
    • Shot damage decreased.
  • 04/27/2017 KR
    • PvE damage increased.


Alternative Names

Server Name Translation
South Korea 고정 포격 Siege Shelling
Japan 砲撃モード Shelling Mode
China (Simplified Chinese) 固定炮击 Fixed Shelling
Germany Festes Ziel Target Lock
Spain Objetivo fijado Target Lock
France Cible fixe Target Lock
Italy Bersaglio Fisso Target Lock
Poland Stały Cel Target Lock
United Kingdom Target Lock
Brazil Bombardeio Bombing



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