Sword Fall: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage. With '''Heavy''' it can deal a total of 5,936% (2,366% in PvP) Physical Damage. | *'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage assuming all swords connect. With '''Heavy''' it can deal a total of 5,936% (2,366% in PvP) Physical Damage. | ||
*Conwells can hit | *The Conwells' do not push targets enough to ensure most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets however. | ||
*The Conwells' hitbox begins once they start traveling forward. | *The Conwells' hitbox begins once they start traveling forward, making it effective against enemies above you as well. | ||
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them. | |||
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them. | |||
*You can move before the skill finishes, about after the 5th Conwell hits the ground. | *You can move before the skill finishes, about after the 5th Conwell hits the ground. | ||
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy. | |||
*There is a | |||
<br> | <br> | ||
Revision as of 01:51, 25 February 2018
[Special Active: Strength] Summons Conwell swords and rain them down on enemies. | |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Sheath Knight | 15 |
Skill Information
PvE
Level Required | Falling Swords (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
15 | 424% | 8 | 150 MP | 10 Seconds |
[Enhanced] | 10 |
PvP
Level Required | Falling Swords (Physical) |
---|---|
15 | 169% |
[Enhanced] |
Skill Information (KR)
PvE
Level Required | Falling Swords (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
15 | 426% | 8 | 150 MP | 10 Seconds |
[Enhanced] | 10 |
Skill Traits
Heavy Sword Fall | Critical Sword Fall | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
15 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Tips and Details
- [Enhanced] Sword Fall can deal a total of 4,240% (1,690% in PvP) Physical Damage assuming all swords connect. With Heavy it can deal a total of 5,936% (2,366% in PvP) Physical Damage.
- The Conwells' do not push targets enough to ensure most hits connect. While all 10 swords at [Enhanced] can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets however.
- The Conwells' hitbox begins once they start traveling forward, making it effective against enemies above you as well.
- The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
- Sword Fall does not follow map curves, so some swords may travel off the map if used on them.
- You can move before the skill finishes, about after the 5th Conwell hits the ground.
- There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
Updates
- 03/29/2012 KR
- Increased damage output.
- Decreased MP cost.
- 11/06/2014 KR
- Falling Sword becomes faster. Attacking style changed.
- Damage and cooldown increased.
- 07/23/2015 KR
- Casting speed increased.
- Cast time decreased.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Number of swords increased but each sword deals less damage.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Attacking style changed.
- 06/30/2016 KR
- Enhanced attribute changed to Heavy.
- 01/12/2017 KR
- Damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 06/15/2017 (KR) / 06/28/2017 (NA)
- Freeze frames decreased.
- 07/27/2017 KR
- Damage decreased.
- 02/22/2018 KR
- Invincibility frames increased.
- PvE damage increased.
Alternative Names