Deadly Raid: Difference between revisions
From Elwiki
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*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]). | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]). | ||
**It is also possible to catch with {{CZ}} when the opponent is pressed against a wall. | **It is also possible to catch with {{CZ}} when the opponent is pressed against a wall. | ||
**When awakened however, the nasod core will catch enemies immediately after the final punch regardless if you used overheat or not, making it possible to continue comboing. | |||
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE. | *While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE. | ||
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Revision as of 23:21, 8 March 2018
Requirements
Class | Level Required |
---|---|
Veteran Commander | 55 |
Skill Information
PvE
Level Required | Damage | Max Overheat stacks |
Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fist (Physical) | Explosion (Magical) |
Normal (Overheat) | |||||||||
Initial | Normal | Final | Initial | Normal | Final | Explosion | |||||
55 | 785% | 199% | 860% | 850% | 3 | 1 (1) | 2 (2) | 0 (3) | 3 (~6) | 100 MP | 8 Seconds |
[Enhanced] | 942% | 239% | 1032% | 1020% |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Fist (Physical) | Explosion (Magical) | |||
Initial | Normal | Final | ||
55 | 314% | 79% | 111% | 340% |
[Enhanced] | 377% | 96% | 133% | 408% |
Skill Traits
Regenerating (1) Deadly Raid | Critical Deadly Raid | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Recover | MP Usage | |||
25% chance of regaining 33% of the MP Usage | 33 MP | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) |
110 MP |
Tips and Details
- [Enhanced] Deadly Raid can deal up to 1,420% (569% in PvP) Physical Damage and 3,060% (1,224% in PvP) Magical Damage. With 3 stacks of Overheat, it can deal up to 4,516% (968% in PvP) Physical Damage and 6,120% (2,448% in PvP) Magical Damage.
- If Raven has not overheated before activating Deadly Raid, the overheat attack bonus (5% or higher) begins on the first punch chained with overheat impact. I.e., the third punch and onward.
- When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
- While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
Updates
- 11/07/2013 KR
- Damage increased.
- 2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 08/06/2015 KR
- HP cost during overheat decreased.
- Changed so you can continue comboing with core launch after the last hit.
- 01/21/2015 KR
- Fixed issue where launching core in middle of skill instead of at the end.
- 01/25/2017 (KR)
- Initial damage increased.
- Normal damage decreased.
- Explosion damage increased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names