Sword Fall/ModA: Difference between revisions
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| align="left" | 99 || 383% | | align="left" | 99 || 383% | ||
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== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Level Required !! Falling Swords (Physical) !! Max Hits !! MP Usage !! Cooldown | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
|- | |||
| align="left" | 99 || 1264% || 4 || 150 MP || 10 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Level Required !! Falling Swords (Physical) | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
|- | |||
| align="left" | 99 || 457% | |||
|} | |} | ||
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*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | *It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | ||
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | *This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | ||
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== Updates == | |||
*04/05/2018 KR | |||
**Damage increased. | |||
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