Wild Charge: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Level Required !! Fist Blow (Magical) !! Charge Time !! Critical Chance !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 3399% | | align="left" | 45 || rowspan=2 | 3399% → 5098.5% || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 0.7 Second | | align="left" | [Enhanced] || 0.7 Second | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Level Required !! Fist Blow (Magical) | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 1223% | | align="left" | 45 || rowspan=2 | 1223% → 1834.5% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Level Required !! Fist Blow (Magical) !! Charge Time !! Critical Chance !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 4153% | | align="left" | 45 || rowspan=2 | 4153% → 6229.5% || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 0.7 Second | | align="left" | [Enhanced] || 0.7 Second | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Level Required !! Fist Blow (Magical) | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | | | align="left" | 45 || rowspan=2 | 1582% → 2373% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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*02/22/2018 KR | *02/22/2018 KR | ||
**Damage increased. | **Damage increased. | ||
*04/05/2018 KR | |||
**PvP damage increased. | |||
<br> | <br> | ||
Revision as of 16:26, 31 March 2018
[Special Active: Strength] Unleash a powerful attack using your fist. Hold the skill key to charge, gaining additional attack power. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Reckless Fist | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Fist Blow (Magical) | Charge Time | Critical Chance | MP Usage | Cooldown |
---|---|---|---|---|---|
45 | 3399% → 5098.5% | 1 Second | +50% | 200 MP | 15 Seconds |
[Enhanced] | 0.7 Second |
PvP
Level Required | Fist Blow (Magical) |
---|---|
45 | 1223% → 1834.5% |
[Enhanced] |
Skill Information (KR)
PvE
Level Required | Fist Blow (Magical) | Charge Time | Critical Chance | MP Usage | Cooldown |
---|---|---|---|---|---|
45 | 4153% → 6229.5% | 1 Second | +50% | 200 MP | 15 Seconds |
[Enhanced] | 0.7 Second |
PvP
Level Required | Fist Blow (Magical) |
---|---|
45 | 1582% → 2373% |
[Enhanced] |
Skill Traits
Light Wild Charge | Critical Wild Charge | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | MP Usage | ||
MP Usage decreased to 80% | 160 MP | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
260 MP |
Tips and Details
- While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
- A full charge takes 1.5 seconds; receiving damage while charging will peak the charge significantly faster.
- The number of hits sustained will not contribute to charging.
- The skill will launch immediately after releasing the skill button.
- Wild Charge has a large vertical range, despite primarily being a horizontal skill.
- It also hits foes that are directly behind you.
- Raven can still be knocked down if he receives enough hits.
Trivia
- This is the first skill that can be charged for more damage.
Updates
- 03/29/2012 KR
- Increased damage, charge duration, and cooldown.
- Fixed glitch where the skill would hit Dark Nephilim more than once.
- 07/04/2013 KR
- Skill location swapped with X Crash.
- 05/29/2014 KR
- Range increased.
- 04/30/2015 KR
- Fixed Glowing hand visual not disappearing if using the skill when falling down a cliff.
- 08/06/2015 KR
- Movement range and casting speed increased.
- Takes around 1.5s for maximum charge. 1.5x damage when maximum charged.
- 08/13/2015 KR
- Takes around 1s for maximum charge.
- Critical chance increases by 50% added.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP Usage of "Critical" attribute increased from 220 MP to 280 MP.
- 05/19/2016 KR
- Fixed issue where not doing damage if there's a delay during damaging part of the skill.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Enhanced attribute changed to be Light.
- Critical attributes' MP Usage decreased.
- 11/16/2016 KR
- Damage decreased.
- 01/25/2017 KR
- Damage increased.
- 04/27/2017 KR
- Damage decreased.
- 07/27/2017 KR
- Damage increased.
- 02/22/2018 KR
- Damage increased.
- 04/05/2018 KR
- PvP damage increased.
Alternative Names