Status Effects: Difference between revisions
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*Hit by Nasod Ice-related Attacks (E.g, [[4-4|Leviathan]]'s Gun) | *Hit by Nasod Ice-related Attacks (E.g, [[4-4|Leviathan]]'s Gun) | ||
*Hit by [[3x-6| | *Hit by [[3x-6|Berthe]]'s Ice Carve and Final Laser Beam. | ||
*Hit by Coral Sea Serpent's Ice Beam. | *Hit by Coral Sea Serpent's Ice Beam. | ||
*'''(KR)'''Hit by [[Elemental Master]] Frostbite Sphere. | *'''(KR)'''Hit by [[Elemental Master]] Frostbite Sphere. |
Revision as of 10:55, 15 December 2012
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
---|---|---|---|
Burned |
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Frozen |
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Poisoned |
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Petrified |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite (Ice in NA version) |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun |
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Leg Wound |
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Marked By Delay Fire |
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Bleed |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
Status | Effect | How to activate |
---|---|---|
Super Armour |
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Invulnerability |
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Heavy Stance |
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Panic |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Big Head |
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Random on obtaining dungeon potion. |
Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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