Twilight Judgment/ModA: Difference between revisions
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== | == Tips and Details == | ||
*Unlike the normal version, the bullet does not explode every time it pierces through an enemy. Enemies not in range of the final explosion at the end of the skill's reach will only take damage from the bullet itself. | |||
*Due to the long reach of the skill, you have to back up quite a significant distance if you wish to hit an enemy with the final explosion. | |||
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Revision as of 17:03, 20 May 2018
[Special Active: Strength] [Mod] | |
Switching Skill (Ciel)
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Innocent | 99 | Twilight Judgment |
Skill Information
PvE
Level Required | Damage (Magical) | CP Gain | MP Usage | Cooldown | |
---|---|---|---|---|---|
Bullet | Explosion | ||||
99 | 2037% | 3306% | 4 CP | 200 MP | 18 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Bullet | Explosion | |
99 | 698% | 1130% |
Skill Traits
Empowered Twilight Judgment | Critical Twilight Judgment | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP |
Tips and Details
- Unlike the normal version, the bullet does not explode every time it pierces through an enemy. Enemies not in range of the final explosion at the end of the skill's reach will only take damage from the bullet itself.
- Due to the long reach of the skill, you have to back up quite a significant distance if you wish to hit an enemy with the final explosion.