Ancient Waterway: Difference between revisions
(→Moves) |
(→Mobs: Major update on the mobs of 6-3) |
||
Line 21: | Line 21: | ||
==Mobs== | ==Mobs== | ||
'''Nasod | '''Ancient Nasod Guard''': When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.<br> | ||
'''Mini Nasod | '''Mini Ancient Nasod Sentinel''': When approached it will spin. A mini version of the Acient Nasod Sentry. It does no attacks but can create a force field to deflect projectiles.<br> | ||
'''Ancient Nasod | '''Ancient Nasod Sentinel''': When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.<br> | ||
''' | '''Laguz''': This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.<br> | ||
'''Is'''<br> | '''Is''': A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.<br> | ||
'''Merman'''<br> | '''Merman''': Holds a fish and whacks you with it.<br> | ||
'''Piranha'''<br> | '''Piranha''': A school of fish that float around and can attack you, but are rather weak and slow moving.<br> | ||
'''Shadow Linker'''<br> | '''Shadow Linker''': A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.<br> | ||
'''All Shadow Mobs''' (see [[6-1]])<br> | '''All Shadow Mobs''': (see [[6-1]])<br> | ||
'''Ancient | '''Ancient Cockatrigle''': A beefed up version of the [[5-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring.<br> | ||
==Miniboss: Bizarre Conrad== | ==Miniboss: Bizarre Conrad== |
Revision as of 09:49, 25 December 2012
Ancient Waterway
The power of the sacred, the ancient Nasod lay asleep within the Sealed Channels.
The ancient power sealed within has gone out of control and will sweep away anyone who enters. All Sentries protecting the waterway and forces of darkness must be defeated before it is too late.
Map Layout
Difficulty | Map |
---|---|
Normal | |
Hard / Very Hard |
Mobs
Ancient Nasod Guard: When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.
Mini Ancient Nasod Sentinel: When approached it will spin. A mini version of the Acient Nasod Sentry. It does no attacks but can create a force field to deflect projectiles.
Ancient Nasod Sentinel: When approached it will spin and begin to attack. Their attacks are somewhat similiar to Stone Golem's (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
Laguz: This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Is: A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
Merman: Holds a fish and whacks you with it.
Piranha: A school of fish that float around and can attack you, but are rather weak and slow moving.
Shadow Linker: A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
All Shadow Mobs: (see 6-1)
Ancient Cockatrigle: A beefed up version of the Cockatrigle. They have slighly more chains on them and a orange/black coloring.
Miniboss: Bizarre Conrad
An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
Moves
Mini Heaven's Fist Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage.
Mini Hornet's Sting Conrad whisks out a cannon (similar to that of Code Exotic's) and fires a missile at you. He then chucks the cannon at you when he's done.
Slide Conrad slides away from you in his UFO.
Health Conversion Conrad will remove some of his mana in order to regain some health.
Triple Spear: Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
Boss: Taranvash of Light
Possessing the ancient power of light.... Taranvash was the faithful watchdog who defended Hamel, but went insane due to the overwhelming forces of the El.
Moves
Swipe Swipes at you twice.
Teleport Attack Teleports up and swipes at you with its tail, this is very fast and deals damage almost on par with its Tora Laser.
Reflective Aura Cloaks itself in a reflective aura. All Arrows, Electron Balls, Fireballs, or Magic Balls will be reflected.
Charge Charges at you.
Rising Bubbles Summons bubbles from the ground that traps you. Induces Frostbite when they burst.
Freezing Burst Charges up a swirling mist around it and releases it in a freezing explosion. Induces Frostbite.
Tora Laser Concentrates its energy on the tip of its tail and releases it in a massive horizontal laser beam. Does substantial damage to the player.
Stage Obstacles
Mirrors of Light
Can be found on either side of the stage. These mirrors eat up any mana you have when you approach them. The mirrors will move every few seconds during the boss fight. Once the lights from the mirrors touch the stage, a clone of the Taranvash of Light will appear. Up to two of these clones can appear and WILL attack you.
To prevent this or destroy the clones, carry out Launching combos such as Eve's >>x on the mirrors and they will shift their lights away from the stage.
Boss Drops
Stage | Image | Name | Class | Stats |
---|---|---|---|---|
6-3b |
Transfigured Nasod Bow |
Rena |
Lv56 Weapon: Physical Attack +3543 Magical Attack +3942 Max HP +1260 Critical Hit Rate +4% Action Speed +2% Accuracy +4% All Elemental Resistance +10 Dropped by Miniboss "Conrad the Odd" | |
6-3b |
Transformed Nasod Drone |
Eve |
Lv56 Weapon: Physical Attack +3616 Magical Attack +4092 Max HP +1540 Critical Hit Rate +4% Action Speed +2% Accuracy +4% All Elemental Resistance +10 Dropped by Miniboss "Conrad the Odd" | |
6-3 |
Tail of Light |
Common |
Accessory (Bottom Piece): Physical / Magical Attack +30 Action Speed +1% |