Solace's Fortress: Difference between revisions
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Starting off the dungeon, players will be chased by a powerful descending laser that does a significant amount of damage. Defeat the monsters and open the path further down till you reach the Spear Organic Core which will deactivate the laser. | |||
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Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the Spear Organic Cores to deactivate the lasers before progressing. | |||
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Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total 40 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he'll be stunned. Maneuver around and divert Surveillan's aim away from Herbaon. | |||
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The final path leading to Solace will be blocked my large scabbards. Light Scabbards can only be harmed by combos while Dark Scabbards can only be harmed with skills. Destroy these scabbards to open the way while a slow moving laser will follow the players. | |||
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Revision as of 07:15, 8 July 2018
Solace's Fortress
“ | Solace's Fortress. The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.
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” |
Starting off the dungeon, players will be chased by a powerful descending laser that does a significant amount of damage. Defeat the monsters and open the path further down till you reach the Spear Organic Core which will deactivate the laser.
Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the Spear Organic Cores to deactivate the lasers before progressing.
Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total 40 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he'll be stunned. Maneuver around and divert Surveillan's aim away from Herbaon.
The final path leading to Solace will be blocked my large scabbards. Light Scabbards can only be harmed by combos while Dark Scabbards can only be harmed with skills. Destroy these scabbards to open the way while a slow moving laser will follow the players.
Monster Image | Boss Description | Boss Moves |
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COPY_S - A duplicate of CODE-Maya. |
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Diceon Core - The core device powering the surrounding Nasods, primarily CODE_S. Destroy the core and CODE_S will cease to function. |
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Monster Image | Boss Description | Boss Moves |
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Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion. |
Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.
Note:
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Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation. |
Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.
Note:
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- Dungeon Start Cutscene
- Mid Dungeon Dialogue
- Boss Intro Cutscene
- Mid Boss Dialogue
- Phase 2 Intro Custcene
- Ending Dialogue
- Nasod Bird: (Whistle - dead)
- Spear Organic Core: Target mismatch - alert system reactivated.
- Elysion's Hernacyd Blade
- Elysion's Hernacyd Dual Weapon
- Elysion's Hernacyd Guns
- Solace's Dark Red Sun Set
Image | Name | Boss | Character | Stats |
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Lv86 Blade: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
- Despite being left handed, Solace's sword flies into his right hand in his introduction cutscene.
- Although li_dungeon008 was renamed as li_stage_elysion003, if there is a li_dungeon008 in "music" folder, the dungeon still uses li_dungeon008 instead of li_stage_elysion003 in the corridor area before reaching the inner core.