Plasma Cutter/ModA: Difference between revisions
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*'''[Mod] Plasma Cutter''' can deal a total of {{formatnum:{{#expr: 303*48}}}}% ({{formatnum:{{#expr: 97*48}}}}% in PvP) Magical Damage. With '''Heavy''' trait, it can deal a total of {{formatnum:{{#expr: (303*48)*1.4}}}}% ({{formatnum:{{#expr: (97*48)*1.4}}}}% in PvP) Magical Damage. | *'''[Mod] Plasma Cutter''' can deal a total of {{formatnum:{{#expr: 303*48}}}}% ({{formatnum:{{#expr: 97*48}}}}% in PvP) Magical Damage. With '''Heavy''' trait, it can deal a total of {{formatnum:{{#expr: (303*48)*1.4}}}}% ({{formatnum:{{#expr: (97*48)*1.4}}}}% in PvP) Magical Damage. | ||
*This skill can attack enemies behind Aisha if they are close enough. | *This skill can attack enemies behind Aisha if they are close enough. | ||
*Aisha will | *Aisha will be in super armor if this skill is extended. | ||
*A memorized Plasma Cutter cannot be extended. | *A memorized Plasma Cutter cannot be extended. | ||
*Unlike the original [[Plasma Cutter]], the end motion is unavoidable by pressing walk/backwalk/dash commands. While she's still invincible at this state, she is left open for enemies to get closer to her. | *Unlike the original [[Plasma Cutter]], the end motion is unavoidable by pressing walk/backwalk/dash commands. While she's still invincible at this state, she is left open for enemies to get closer to her. |