Vibe Shot: Difference between revisions

18 bytes removed ,  17 August 2018
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*The current values displayed in the tooltip are inaccurate. Vibe Shot instead deals 295% (118% in PvP) Magical Damage at level 4.
*The current values displayed in the tooltip are inaccurate. Vibe Shot instead deals 295% (118% in PvP) Magical Damage at level 4.
**The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any '''All Skill Damage''' increases.
**The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any '''All Skill Damage''' increases.
**The damage is affected by [[Arrow Mastery]].
***The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger elemental effects on weapons.
*The vibration will gain the damage boost from [[Arrow Mastery]].
**The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
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