Shadow Vein: Difference between revisions

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Changed all mentions of 'Keeper's Toll' to 'Soul Absorption' to match the official in-game name for the attack.
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m (Changed all mentions of 'Keeper's Toll' to 'Soul Absorption' to match the official in-game name for the attack.)
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*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards. Shadow Guards will also perform this attack if they fall off of a platform.
*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards. Shadow Guards will also perform this attack if they fall off of a platform.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path. Shadow Guards will have highly increased Guard while performing this attack.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
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*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it.
*'''Keeper's Toll:''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player regardless if they're in invincibility frames or not. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''Soul Absorption:''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player regardless if they're in invincibility frames or not. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last few hits will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming attack to HP while casting.
*'''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last few hits will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming attack to HP while casting.
'''Notes:'''
'''Notes:'''
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*While Dark Agate is [Exhausted], the following effects will be in place:
*While Dark Agate is [Exhausted], the following effects will be in place:
**Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
**Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
**Dark Agate will be unable to attack players. However, he will still activate Keeper's Toll every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Keeper's Toll, stopping him from fighting back.
**Dark Agate will be unable to attack players. However, he will still activate Soul Absorption every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Soul Absorption, stopping him from fighting back.
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
'''Strategy:'''
'''Strategy:'''
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*For this strategy, players should begin the battle by attacking Dark Agate will combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*For this strategy, players should begin the battle by attacking Dark Agate will combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Skills and consumables that inflict '''[[Status Effects|Freeze]]''' will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Keeper's Toll intervals if enough damage is dealt to him while frozen.
*Skills and consumables that inflict '''[[Status Effects|Freeze]]''' will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Soul Absorption intervals if enough damage is dealt to him while frozen.


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